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	<title>Comments on: 10 Overused Game Journalism Cliches</title>
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	<link>http://www.meryl.net/2008/03/10-overused-game-journalism-cliches/</link>
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	<pubDate>Sun, 20 Jul 2008 23:39:02 +0000</pubDate>
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		<item>
		<title>By: WebWenchGinger</title>
		<link>http://www.meryl.net/2008/03/10-overused-game-journalism-cliches/#comment-805181</link>
		<dc:creator>WebWenchGinger</dc:creator>
		<pubDate>Mon, 30 Jun 2008 03:59:43 +0000</pubDate>
		<guid isPermaLink="false">http://meryl.net/2008/03/30/10-overused-game-journalism-cliches/#comment-805181</guid>
		<description>&lt;p&gt;I've tried the standardized sections approach, and found that it really cramped my "stream of conciousness" writing style, so I ditched it (the sections format). I've found that screenshots with accompanying numbers or arrows added through PhotoShop are the best bet when the "words just won't come to me". LOL ;) Great article, I'm glad I found this... thanks, Meryl!&lt;/p&gt;

&lt;p&gt;WebWenchGinger's last blog post... &lt;a href="http://webwenchginger.com/2008/06/29/adding-new-comment-functionality/" rel="nofollow"&gt;Adding new comment functionality&lt;/a&gt;&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I&#8217;ve tried the standardized sections approach, and found that it really cramped my &#8220;stream of conciousness&#8221; writing style, so I ditched it (the sections format). I&#8217;ve found that screenshots with accompanying numbers or arrows added through PhotoShop are the best bet when the &#8220;words just won&#8217;t come to me&#8221;. LOL <img src='http://www.meryl.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> Great article, I&#8217;m glad I found this&#8230; thanks, Meryl!</p>
<p>WebWenchGinger&#8217;s last blog post&#8230; <a href="http://webwenchginger.com/2008/06/29/adding-new-comment-functionality/" rel="nofollow" onclick="pageTracker._trackPageview('/outgoing/webwenchginger.com/2008/06/29/adding-new-comment-functionality/?referer=');">Adding new comment functionality</a></p>
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		<title>By: omphaloskeptic</title>
		<link>http://www.meryl.net/2008/03/10-overused-game-journalism-cliches/#comment-805134</link>
		<dc:creator>omphaloskeptic</dc:creator>
		<pubDate>Thu, 26 Jun 2008 13:18:08 +0000</pubDate>
		<guid isPermaLink="false">http://meryl.net/2008/03/30/10-overused-game-journalism-cliches/#comment-805134</guid>
		<description>&lt;p&gt;I agree with the 'historical introduction'.  Here reviewers spout either useless trivia from their 5 second Google research or some gushing recollection of the current game's prequel or benchmark for the genre.  I've never read a review that opens about the actual game reviewed.&lt;/p&gt;

&lt;p&gt;Here is an oft used cliche not on the list (but really applies to all sorts of reviews - books, films): the story is 'great' but 'I don't want to spoil the it for you'.  So tired.  The story is good, period.&lt;/p&gt;

&lt;p&gt;Something I don't agree with in your list is when reviews break up the game into standard sections.  I think some sort of structure would be good.  Too often the reviewer gushes about the game for 80% of the review and after reading it I have no real idea of what the game is about, how it actually plays, sounds, looks etc&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I agree with the &#8216;historical introduction&#8217;.  Here reviewers spout either useless trivia from their 5 second Google research or some gushing recollection of the current game&#8217;s prequel or benchmark for the genre.  I&#8217;ve never read a review that opens about the actual game reviewed.</p>
<p>Here is an oft used cliche not on the list (but really applies to all sorts of reviews - books, films): the story is &#8216;great&#8217; but &#8216;I don&#8217;t want to spoil the it for you&#8217;.  So tired.  The story is good, period.</p>
<p>Something I don&#8217;t agree with in your list is when reviews break up the game into standard sections.  I think some sort of structure would be good.  Too often the reviewer gushes about the game for 80% of the review and after reading it I have no real idea of what the game is about, how it actually plays, sounds, looks etc</p>
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