And for fun because we’re allowed…
Whether you like twitter or not, it can be a valuable tool if you make the most out of it. Standing by and watching conversations go by won’t work. Anyway, plenty of other posts about twitter use on this blog — this focuses on what it can do for writers.
Thanks to the superb Phil Baumann’s health care uses for twitter for the idea.
What else?
Updated: January 28, 2009
Talk about cheering up a gal who couldn’t do much while recovering from hand surgery! I had no idea another Mystery Case Files (MCF) game was coming out. It doesn’t feel so long ago since we had the pleasure of seeing Mystery Case Files: Madame Fate. Then I discover it’s a follow up to Mystery Case Files: Ravenhearst. I had mixed feelings because the original’s ending disappointed me. However, the game had a strong story and intriguing puzzles.
Wow! MCF: Return to Ravenhearst surpassed all expectations and blew away all previous Mystery Case File games. I believe that this one truly takes the Mystery Case Files franchise and hidden object to a full-fledged adventure where hidden objects take a back seat rather than rule the game.
Most hidden object games give you two or three scenes you can roam, one at a time, from a map. This one reminds me of the first adventure games from Sierra that I played on my Apple ][+ as a kid. Of course, the overall production transcends those old adventures.
Navigate around MCF: Return to Ravenhearst by clicking the sides of the screen when you see an arrow pointing indicating you can go in that direction. As you move your mouse around the screen, the cursor turns into a magnifying glass or a white sparkle showing there’s more to that item.
The casebook plays a big role as who can remember everything s/he reads (aside from those with photographic memory). You could write it down, but you may not remember or realize the significance of a note that appears in the casebook.
Other games with a similar casebook just rehash the story. This one provides useful details. Review the casebook as it contains clues and information that will come to play later.
Good news — if you haven’t played any of the Mystery Case Files, it won’t affect playing this one. There’s little reference to the previous games.
The game picks up from the previous after the release of Emma Ravenhearst’s soul. But Charles Dalimar — the villain of both stories — continues to torture other souls. He was also responsible for the strange goings-on at the carnival in MCF: Madame Fate. We must help free the tortured souls so they may rest in peace.
We’re seeing an influx of adventure games (yeah!), but some come too easy. Not MCF: Return to Ravenhearst. I got stuck in a few places and had to walk all over the house a few times before I figured them out. Gamers who feel games are too easy shouldn’t find that a problem here. The nice thing about getting stuck is that you don’t have to figure it out right then to move forward.
Big Fish Games, publisher of the series, has also released a separate sound track. Why? The music was annoying that I turned off the sound early on.
Some objects are nearly impossible to find. One was hidden behind a toy in a glass case. Even with the hint, I couldn’t see it. There’s no limit on the hints, but you do have to wait for the meter to refill after use.
Another negative was the game’s snarky comments when you make a useless move. I’d think, “Gee, thanks for the insult.”
Nonetheless, these little peeves hardly interfere with the experience of playing the almost perfect game.
I thought the hype surroundingĀ MCF: Madame Fate was overdone, but not for MCF: Return to Ravenhearst. It never let me down. The game also relies on some video and they fit beautifully with the story and scenes. I generally don’t like videos because they lack captions, but that’s not an issue here as they come with subtitles. Yeah!
What will MCF bring next? When? I hope it continues to build upon the superb MCF: Return to Ravenhearst.
I share today’s birthday with many friends. Having a inaugurabirthday makes it easier to remember special days like today. My fondest memory comes from 1981 when we watched the inauguration in social studies class. A TV in the classroom was an occasion in itself.
We saw the hostages freed from Iran and exiting the plane. We watched Reagan take oath with Mrs. Reagan looking on.
While we didn’t see many babies named Ron or Nancy, it wouldn’t surprise me if the following comic comes true in a classroom in 2014 (click to view larger).
I love that many parents take their heritage in consideration when they name their kids these days. It adds to the diversity that’s America.
My hope for this year is that thing economy turns around for the better and see more efforts to make peace and green our world.
Why do we “get a feeling or craving” for something at a certain time of year? It’s Pavlov at work. These become habits and with habits come expectations.
Not everyone can succeed in working in a home office. The temptation to procrastinate and do non-work stuff is too great. Lone workers don’t have to worry about people watching over their shoulders or Alt-Tab to switch away from the improper web site.
Turn “forcing yourself” to get things done into “habits that make it easy” to get things done in six steps:
Think about the different times of the year. Do you find you crave something or expect something? For example, my family can’t help but crave cake in January with three of us having birthdays this month and one in early February.
I used to play tennis on Saturday and Sunday before I got hurt. It’s going to take time to get back in the mood for it after a long time off plus the cold weather. So I’ll start with one of those days and build back up.
If my routines don’t convince you, maybe these people in Daily Routines will.
Habits can work on an hourly, daily, monthly, and yearly basis. It’s what you make of it. Steps 1 through 4 work for most habits. Pick one thing to turn into a habit and try it.
The following games will be discounted next week on Game du Jour, the ‘one-deal-a-day’ website dedicated to indie and casual games:
Mon. January 19th: 50% off on Pyramid Solitaire
Tue. January 20th: 50% off on New Star Soccer 4
Wed. January 21st: 50% off on Supernova 2: Spacewar
Thu. January 22nd: 50% off on Jools
Fri. January 23rd: 50% off on Depths of Peril
Sat. January 24th: 50% off on Baroness Solitaire
Sun. January 25th: 40% off on Arcade Race – Crash!
And for fun because we’re allowed…
And for fun because we’re allowed…

I’m hooked on As Time Goes By, a British TV show starring the Judi Dench and Geoffrey Palmer. I’m also getting into British-based Prime Suspect
with Helen Mirrin.
Not only do I enjoy the repartee between Dench and Palmer, but also hearing the British accents. While I may not have good hearing, I can see and recognize the differences between British and American English.
I watch these shows with closed-captions or English subtitles. An interesting thing to note is that the captions use the American English spelling rather than British. For example, if a character says “color,” the captions also says “color” rather than “colour.”
Now why would a British TV show use American spelling? Because the DVD, a BBC America production, targets the American audience. This confirms Jakob Nielsen’s belief that web content need to use the correct variant of English and stick with it throughout the web site.
I love learning the differences in our languages including sounds, terms (football instead of soccer; Earth instead of dirt; loo instead of bathroom), and slang.
What amazes me is the shows make many American references. As an American, I might notice this more. However, I don’t think I’ve seen references to other countries and their cultures except in reference to an event such as Palmer’s character’s time spent in Korea.
Back to English and content. As much as I love the British culture and language (UK is one of the first places I want to travel whenever I get to the other side of the world), I use American English on this web site.
After all, most readers and clients hail from the US plus it’s where I live. Now, if I had an audience of 75% from the UK, then it could be a different story. However, it wouldn’t be a straight-out easy answer of using British English.
As much as I have picked up British slang, concepts, and terms, I will probably make mistakes. So is it better to stick with what I know best and stay consistent, or take a risk to devote thhe siteĀ to British English and make a bad impression when I make honest mistakes?
Experts says to “speak in the audience’s language.” But does US and UK variation English count? In either case, we’re speaking English. For credibility’s sake, I’d probably need to stick with American English.
One of the more important rules regarding web content is “consistency.” That means deciding whether you use American English or Queen’s English, web site or website, Internet or internet.
Mike and Isabel of The Nightshift Code return in Nightshift Legacy: The Jaguar’s Eye, an adventure that mixes hidden objects with a variety of puzzles.
Game developers have a challenge in telling a good story, providing the right amount of story updates between scenes and puzzles, and tying the story with the game. Not an easy balance to achieve.
While Nightshift Legacy: The Jaguar’s Eye comes with a heavy-duty story, the story gets lost and confusing along the way. I love a good story in a game, but this one had too much going on and didn’t flow well between scenes and puzzles. It may make more sense if I took the time to read the stories.
I like most of the mini-games, which aren’t standard fare. The anagram game requires moving letters around to form words. Great game, but tedious to play because it involves more mouse work than necessary to move the letters.
The time line mini-game is a great idea that needs better execution. Boxes appear above pictures. Each picture provides a clue so you can move it into the right box. The earliest event goes into the first box while the last event goes into the last box. The clues are too hard.
One of the beautiful things about the casual games industry is that most games come with a way to play at your own pace. Forget about that here. Time plays a big nasty role. You have to start the WHOLE level over if you run out of time during mini-games. That means finding the hidden objects again before returning to the almost impossible mini-game.
Logic is my favorite mini-game. As a kid, I enjoyed doing logical puzzles where you read a story and solve the puzzle using logic. Maybe we’ll see logic show up in more games. So much can be done with logic puzzles without ever feeling repetitive.
The mini-games steal the show in Nightshift Legacy: The Jaguar’s Eye. The hidden objects portion involves finding objects that work together in multiple scenes. Speaking of multiple scenes, the game never makes it clear I need to look elsewhere for more objects. In some scenes, the list of objects is everything you need to find in the scene.
However, in others, the list of objects cover multiple scenes rather than just one. I had to figure this out the hard way. So if time stops, that means you found all the objects in the current scene and need to go to another scene for the rest.
It penalizes you for incorrect clicks and some of my clicks were correct. I admit I had to replay a few levels because I ran out of time.
The do overs go fast because the object locations don’t change, so you won’t likely want to replay the game unless you want to figure out the puzzles that had you relying on the hints to solve it. It’s OK if you need to use lots of hints, you’re not the only one.
Download the game from your favorite site: