Game du Jour: Week of 31 May 2009

Sunday, May 31st, 2009 at 9:15 PM | Category: Casual Games Reviews, News & Talk, Discounts, PC Games No comments

The following games will be discounted next week on Game du Jour, the ‘one-deal-a-day’ website dedicated to indie and casual games:

Sun. May 31st: 50% off on Archibald’s Adventures

Mon. June 1st: 50% off on Larva Mortus

Tue. June 2nd: 20% off on KingMania

Wed. June 3rd: 20% off on Phantasia 2

Thu. June 4th: 20% off on Crystal Cave Gold

Fri. June 5th: 20% off on Styrateg

Sat. June 6th: 70% off on Open Fire Gold

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Links: Mud Pie Day 2009 Edition

Friday, May 29th, 2009 at 9:12 PM | Category: Blogging, Business, Marketing, Meryl's Notes Blog, Tech 3 comments

My youngest, a kindergartener, had Mud Pie Day today (they do bubbles, throw footballs, play Frisbee, eat pudding, mess with sand and much more.

And for fun because we’re allowed…

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PC Game Review: Youda Marina

Tuesday, May 26th, 2009 at 9:33 PM | Category: Casual Games Reviews, News & Talk, Game Reviews, PC Games, Strategy Games No comments

Playing Youda Marina during Memorial Day weekend (a time when many go to the lake) has me yearning to jump in the car to drive to the nearest lake to rent a motorboat and go water skiing. That yearning didn’t last long as a glance at the window pulled me to reality as the skies are gray. Youda Marina does a better job than Mother Nature in giving me the feeling it’s a sunny day. Before I knew it, several hours flew while playing the time management and strategy game that takes place (where else?) on a marina.

You manage and run a marina complete with building docks, entertainment facilities, emergency services, lighthouses and the radio station. As you work in growing the marina, you need to do what you can to attract visitors and entertain them during their stay. The game reminds me of Build-a-Lot because it involves building structures, changing rates, deciding where to place things, earning enough money to build more structures and meeting goals. They both have similar graphics style.

The game takes time to learn. Its well-done tutorial guides you through the first round and only nudges you when you need to know something new. You need to build various-sized docks to accompany the different boat types and sizes. You can also control how much to charge for the empty docks.

Between managing boat requests to dock, facility updates (repairs, payment and emergencies), the game pace turns frenzied in campaign mode. You have to click on every boat to dock it, every event to kick it off and every emergency to send out emergency services personnel. It grows tiresome to keep clicking these things. However, clicking the boats has merit due to the several docking options available and the chances of boat’s captains accepting the offer vary. Maybe it would ease the pain of frequent clicking by offering “automated” tools as an upgrade.

Sometimes the game doesn’t recognize clicks or won’t put down a building or dock even though the area turns green (to indicate it can go where you have it spotted). When it’s time to renew an event, the game doesn’t always recognize the clicks.

The goal of the game is to complete the tasks, much like in Build-a-Lot. Tasks ask you to add a specific structure, earn X amount of money or have X visitors to the marina.

Relaxed mode is available as a calmer alternative to campaign mode. Both modes come with four types of environments: shore, bay, island and lagoon. Each requires a different strategy to succeed. Instead of handing out tasks, relaxed mode lets you do as you will with the money you have on hand. It helps to play campaign mode first to get an idea of what it takes to run a successful marina. Though the pace turns harried, campaign mode feels more purposeful and enjoyable than relaxed mode.

After completing all the tasks and earning every promotion, you’ll want to play again because the tasks aren’t identical in every game and you still need to see if you can conquer a different layout. Youda Marina has excellent replayability value. Next time you’re in a sailing mood, it’s much cheaper to play Youda Marina than to drive out to the lake and rent a boat.

Download and try the game.

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Q&A on Query Letters and Book Authoring with Wendy Burt

Tuesday, May 26th, 2009 at 7:01 AM | Category: Books, Meryl's Notes Blog, Writing 5 comments

Guide to Query LettersI’m honored to have another guest writer joining the blog. Wendy Burt-Thomas takes time out of her busy schedule to answer questions about queries and book authoring.

She is a full-time freelance writer, editor and copywriter with more than 1,000 published pieces. Her third book, The Writers Digest Guide To Query Letters hit stores in January 2009. To learn more about Wendy or her three books, visit Guide to Query Letters. If you have a writing-related question, you can also post it on Ask Wendy.

Please tell us about your book.

The book was a great fit for me because I’d been teaching “Breaking Into Freelance Writing” for about eight years. In the workshop, I covered a lot of what is in this book: writing query letters to get articles in magazines, to land an agent, or to get a book deal with a publisher.

Since I’m a full-time freelance magazine writer and editor with two previous books, this was incredibly fun to write because it didn’t require tons of research. I was lucky enough to receive lots of great sample query letters from writers and authors that I use as “good” examples in the book. I wrote all the “bad” examples myself because I didn’t dare ask for contributions that I knew I’d be ripping apart!

In addition to the ins and outs of what makes a good query, the book covers things like why (or why not) to get an agent, where to find one and how to choose one; writing a synopsis or proposal; selling different rights to your work; other forms of correspondence; and what editors and agents look for in new writers.

It was really important to me that the book not be a dry, boring reference book, but rather an entertaining read (while still being chock full of information). I was thrilled the publisher let me keep all the humor.

Why are query letters important?

Breaking into the publishing world is hard enough right now. Unless you have a serious “in” of some kind, you really need a great query letter to impress an agent or acquisitions editor.

Essentially, your query letter is your first impression. If they like your idea (and voice and writing style and background), they’ll either request a proposal, sample chapters, or the entire manuscript. If they don’t like your query letter, you’ve got to pitch it to another agency/publisher. Unlike a manuscript, which can be edited or reworked if an editor thinks it has promise, you only get one shot with your query. Make it count!

I see a lot of authors who spend months (or years) finishing their book, only to rush through the process of crafting a good, solid query letter. What a waste! If agents/editors turn you down based on a bad query letter, you’ve blown your chance of getting them to read your manuscript. It could be the next bestseller, but they’ll never see it. My advice is to put as much effort into your query as you did your book. If it’s not fabulous, don’t send it until it is.

A writer submits queries to publications she knows well and targets the audience, yet she gets rejected. Other than to keep trucking, what can the writer do?

  1. Make sure you’re reading the writers’ guidelines – and following them. It could be that they no longer accept freelance features, they’ve shortened their word count, etc.
  2. Me sure to at least skim the last year’s worth of issues. They may have run a similar topic a few months back.
  3. Interpret your rejections. Are you getting the template check box that says “no thanks” or handwritten notes from the editor that say, “Good writing. Please continue to submit.”? A standard rejection may be about your writing, while a note may indicate that the specific article is just not a good fit.
  4. If you’re getting encouraging rejections, drop the editors a line asking them if you can be included on their list of freelance writers – for assignments.
  5. See if the magazine has an editorial calendar. Even an advertising calendar (sometimes included in the media kit) will let you know the focus for each upcoming issue. Try to pitch a piece that ties into an upcoming month – just make sure you pitch far in advance. A large magazine may be preparing its December 2010 issue in December 2009.

You’re also a magazine editor. What is your biggest gripe regarding queries?

Queries that show that the writer obviously hasn’t read our publication. I’ll admit that I did this when I was a new writer too – submitted blindly to any publication whose name sounded even remotely related to my topic.

One of the examples I use was when I submitted a parenting article to a magazine for senior citizens. Oops! A well-written query pitching an article that’s not a match for the magazine isn’t going to get you any further than a poorly written query.

There’s an entire chapter in the book about agents. Do you think all new writers should get agents?

Probably 99 percent of new writers should get an agent. There are lots of reasons, but my top three are:

  1. Many of the larger publishing houses won’t even look at unagented submissions now;
  2. Agents can negotiate better rights and more money on your behalf;
  3. Agents know the industry trends, changes and staff better than you ever could.

You’ve been a mentor, coach or editor for many writers. What do you think is the most common reason that good writers don’t get published?

Poor marketing skills. I see so many writers that are either too afraid, too uniformed, or frankly, too lazy, to market their work. They think their job is done when the write “the end” but writing is only half of the process.

I’ve always told people who took my class that there are tons of great writers in the world who will never get published. I’d rather be a good writer who eats lobster than a great writer who eats hot dogs. I make a living as a writer because I spend as much time marketing as I do writing.

What are some of the biggest misconceptions that writers have about getting a book deal?

That they’ll be rich overnight, that they don’t need to promote their book once it’s published, that publishing houses will send them on world book tours, that people will recognize them at the airport. Still, you can make great money as an author if you’re prepared to put in the effort. If it wasn’t possible, there wouldn’t be so many full-time writers.

What must-read books do you recommend to new writers?

Christina Katz (author of Writer MamaWriter Mama) has a new book out called Get Known Before The Book DealGet Known Before The Book Deal – which is fabulous. Also, Stephen King’s On Writing and David Morrell’s Lessons from a Lifetime of Writing: A Novelist Looks at His Craft. Anything by Anne Lamott or my Dad, Steve Burt.

What’s the biggest lesson you’ve learned as a full-time writer?

Seize every opportunity – especially when you first start writing. I remember telling someone about a really high-paying writing gig I got and he said, “Wow. You have the best luck!” I thought, “Luck has nothing to do with it! I’ve worked hard to get where I am.”

Later that week I read this great quote: “Luck is when preparation meets opportunity.” It’s absolutely true. And writing queries is only about luck in this sense. If you’re prepared with a good query and/or manuscript, when the opportunity comes along you’ll be successful.

What did you enjoy most about writing this book?

Writing the “bad” query letters. I’ve read – and written! – so many horrible ones over the years that it was a little too easy to craft them. But misery loves company and we ALL love to read really bad query letters, right?

What do you want readers to learn from your book?

I want them to understand that while writing a good query letter is important, it doesn’t have to be overwhelming. You can break it down into parts, learn from any first-round rejections, and read other good queries to help understand what works.

I also want them to remember that writing is fun. Sometimes new writers get so caught up in the procedures that they lose their original voice in a query. Don’t bury your style under formalities and to-the-letter formatting.

About Wendy Burt-Thomas
Wendy BurtWendy Burt-Thomas is the author of Oh, Solo Mia! : The Hip Chick’s Guide to Fun for One,Work It, Girl! : Productive and Fun Tips for the Hip Working Chick and Guide To Query LettersGuide to Query Letters. Other credentials include more than 1,000 published articles, short stories, essays, reviews, poems and greeting cards.

She taught “Breaking Into Freelance Writing” for eight years and has worked as an editor, columnist, writer and PR specialist. Wendy lives in Colorado Springs with her husband, two kids and two black labs. She is a full-time freelance writer, editor and PR consultant.

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Game du Jour: Week of 24 May 2009

Sunday, May 24th, 2009 at 7:59 AM | Category: Casual Games Reviews, News & Talk, Discounts No comments

The following games will be discounted next week on Game du Jour, the ‘one-deal-a-day’ website dedicated to indie and casual games:

Sun. May 24th: 44% off on Bumps

Mon. May 25th: 50% off on Eternal Eden

Tue. May 26th: 50% off on DROD RPG: Tendry’s Tale

Wed. May 27th: 50% off on DROD: The City Beneath

Thu. May 28th: 50% off on DROD: Journey to Rooted Hold

Fri. May 29th: 50% off on DROD: King Dugan’s Dungeon

Sat. May 30th: 50% off on Be a King

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Links: Memorial Day Weekend 2009 Edition

Friday, May 22nd, 2009 at 7:17 AM | Category: Books, Business, Links, Marketing, Meryl's Notes Blog, Tech, Writing No comments

(moment of silence) Thank you, soldiers.

And for fun because we’re allowed…

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PC Game Review: Fitness Dash

Thursday, May 21st, 2009 at 7:38 AM | Category: Casual Games Reviews, News & Talk, Diner Games, Game Reviews, PC Games, Time Management 1 comment

Fitness DashBefore digging in Fitness Dash, beware that playing the game does not substitute for exercise! Maybe it’ll motivate you to exercise when you take a break as you’re Jo, who is friends with Flo of Diner Dash and Quinn of Wedding Dash. So Dash fans will recognize a few characters including Uncle Ernie, brides and Aunt Ethel.

Fitness Dash is exactly what you expect if you’ve played any Dash game. Except replace the theme with the gym. Jo frantically runs around passing out towels, handing out water bottles, putting the lazy folks on machines instead of them walking over themselves and dragging them into the shower (I suppose they’re too pooped to do it alone).

The machines change up from treadmills and bench presses to rowing machines and ellipticals. Machines provide cardio (treadmill), strength training (ab cruncher) or both (skiing machine). Clients let you know what kind of exercise they want and how much. For instance, the body builder wants three rounds of strength training and the career woman usually wants both types.

Fitness DashJo works with her clients for 10 rounds to help them prepare for a game of tug-o-war, the only original part of the game and a creative one at that. It’s a match three-style game except you must match at least FOUR connecting tiles and you can click the tiles to change the color. The bigger the match, the more your team pulls the rope. Too slow and your opponents will have the stronger pull. The whole war takes place below the matching grid, but who has time to watch it when you’re working to get those matches made?

Story and endless modes are available — no surprise. However, endless mode provides two options: gym and tug-o-war. In gym mode, you simply just keep the customers happy for as long as you can without losing five of them. Tug-o-war is one endless stream of matching where you level up every time you clear the screen. Endless mode comes with easy, medium and hard levels.

Disasters also appear in Fitness Dash where Jo needs to fix the TV, shoo away the ice cream truck guy or fix broken machines. Healthy muffins and water bottles earn you happiness points — these are the kind of things you give to customers without them asking for it. It’s possible to play a few different locations without using the water machine and still reach expert status. But the game does get harder and frantic by the fourth locale.

Shopping for upgrades is still there even for endless mode. You can stop to shop whenever you want (and have enough cash) in endless. The game doesn’t stop for you.

The game went a little berserk when things were happening fast. Picking up a client to carry to the shower didn’t go as smoothly. Selecting water and towels on their machines didn’t always take.

Fitness DashThough the Fitness Dash sticks to the reliable Dash formula, it has enough going on with its theme that it can addict fans (me, included — even my surgery-healed thumb hurt from playing the fast levels). Playfirst has an unbeatable formula in its Dash games and produces a decent spin-off. Playing the free trial will give you an idea of the game play to see if you like the theme enough to make the buy.

Download the game from your favorite site

Check out other Dashes

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Megaplex Madness for 99 Cents

Wednesday, May 20th, 2009 at 8:07 AM | Category: Casual Games Reviews, News & Talk, Discounts, Game News No comments

Big Fish Games has Megaplex Madness: Now Playing for 99 cents good through May 31, 2009. Use the following coupon code: MEGA99.

About Megaplex Madness: Now Playing:

Restore the historic Bowmont Theater as the first act of your mad dash to bring cinematic excitement back to Movieville! Purchase ailing theaters all over town and return them to their former glory. Keep customers happy with quick service and delicious concessions! Become a Megaplex Expert to gain access to fun arcade mini-games, and master levels to unlock theater repairs and upgrades. Get caught up in the Megaplex Madness today!

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Q&A with Sage Cohen on Poetry

Tuesday, May 19th, 2009 at 8:12 AM | Category: Books, Meryl's Notes Blog, Writing 1 comment

Writing the Life Poetic bookI loved writing poems when I was growing up. Now, I only write them for special occasions like my husband’s milestone birthdays. Sage is the author of Writing the Life Poetic: An Invitation to Read and Write Poetry and the poetry collection Like the Heart, the World.

Her equally talented friend and writer, Christina Katz, introduced us. I’m honored to have her as a guest here. Can you just see me doing my Barbara Walters pose and her sitting across from me?

How does poetry make the world a better place to live?
I think poetry fills the gap left by the so-called objective truth that dominates our media, science and legislation. Many of us want to comprehend and communicate the complexity of human experience on a deeper, more soulful level. Poetry gives us a shared language that is more subtle, more human, and–at its best–more universally “true” than we are capable of achieving with just the facts.

How has integrating the reading and writing of poetry into your life impacted you?
I will risk sounding melodramatic in saying that poetry saved my life. I stumbled into a writing practice at an extremely vulnerable time in my early teenage years. Poetry gave me then, as it does today, a way of giving voice to feelings and ideas that felt too risky and complicated to speak out loud.

There was a kind of alchemy in writing through such vulnerabilities…by welcoming them in language, I was able to transform the energies of fear, pain and loneliness into a kind of friendly camaraderie with myself. In a way, I wrote myself into a trust that I belonged in this world.

Do people need an advanced degree in creative writing in order to write poetry?
Absolutely not! Sure, poetry has its place in the classroom; but no one needs an advanced degree in creative writing to reap its rewards. What most people need is simply a proper initiation. I wrote Writing the Life Poetic to offer such an initiation. My goal was that everyone who reads it come away with a sense of how to tune into the world around them through a poetic lens. Once this way of perceiving is awakened, anything is possible!

Why did you write Writing the Life Poetic?
While working with writers for the past fifteen years, I have observed that even the most creative people fear that they don’t have what it takes to write and read poetry. I wrote Writing the Life Poetic to put poetry back into the hands of the people––not because they are aspiring to become the poet laureate of the United States––but because poetry is one of the great pleasures in life.

Who is Writing the Life Poetic written for?
Practicing poets, aspiring poets, and teachers of writing in a variety of settings can use Writing the Life Poetic to write, read, and enjoy poems; it works equally well as a self-study companion or as a classroom guide. Both practical and inspirational, it will leave readers with a greater appreciation for the poetry they read and a greater sense of possibility for the poetry they write.

What sets Writing the Life Poetic apart from other poetry how-to books?
The craft of poetry has been well documented in a variety of books that offer a valuable service to serious writers striving to become competent poets. Now it’s time for a poetry book that does more than lecture from the front of the classroom. Writing the Life Poetic was written to be a contagiously fun adventure in writing.

Through an entertaining mix of insights, exercises, expert guidance and encouragement, I hope to get readers excited about the possibilities of poetry––and engaged in a creative practice. Leonard Cohen says: “Poetry is just the evidence of life. If your life is burning well, poetry is just the ash.” My goal is that Writing the Life Poetic be the flame fueling the life well lived.

Is it true that your book and your baby were conceived and birthed at the same time? What did you learn from this process?
Yes, I often refer to my son Theo and Writing the Life Poetic as my multi-media twins! I found out I was pregnant with Theo about two months into the writing of the book and I was making final edits to the book in layout two weeks after he was born.

It was fascinating to have two of the most potent creative processes I’ve ever experienced happening in tandem. What I learned is a great respect for the birthing journey; it is one that has completely rewritten me along the way.

I am writing a monthly column this year for The Writer Mama zine titled “The Articulate Conception” which chronicles my journey of becoming an author and a mom. Through the course of ten essays, I am exploring this double-whammy birth trajectory–from the twinkle in my eye to the bags under my eyes. The first column is available here.

What makes a poem a poem?
This is one of my favorite questions! I’ve answered it in my book, but it’s a question that I’m answering anew every day. And that’s what I love about poetry. It’s a realm where invention is not limited entirely by definition; there is room enough for the endless possibilities of the human.

Every time we try to draw a line around what a poem is, something spills over into the next frame, shifting the point of view and demanding new names: olive, token, flax, daffodil. A poem is all of these, or none of them, depending on the quality of light and how the blade in the next room stirs the night.

What do you think people’s greatest misperceptions are about poetry?
I think the three greatest stereotypes about the writing of poetry are:

  1. That one has to be a starving artist or deeply miserable to write great poetry.
  2. That reading and writing poetry are available only to an elite inner circle that shares secret, insider knowledge about the making of poems.
  3. That poetry does not fund prosperity.
  4. I hope very much that Writing the Life Poetic helps offer alternatives to some of these attitudes and perceptions.

    Why is National Poetry Month (April) a great time to read and write poetry?
    Every month is a great time to read and write poetry! But National Poetry Month is special because there are a number of inspiring opportunities to read and write in virtual tandem with poets everywhere, which creates a feeling of momentum and community. On my blog, I have a brief list of some fun ways to plug into the fun.

    I’d love to conclude with a poem of yours. Would you be willing to share one?
    Of course! Happy to!

    Leaving Buckhorn Springs
    By Sage Cohen

    The farmland was an orchestra,
    its ochres holding a baritone below
    the soft bells of farmhouses,
    altos of shadowed hills,
    violins grieving the late
    afternoon light. When I saw
    the horses, glazed over with rain,
    the battered old motorcycle parked
    beside them, I pulled my car over
    and silenced it on the gravel.
    The rain and I were diamonds
    displacing appetite with mystery.
    As the horses turned toward me,
    the centuries poured through
    their powerful necks and my body
    was the drum receiving the pulse
    of history. The skin between me
    and the world became the rhythm
    of the rain keeping time with the sky
    and into the music walked
    the smallest of the horses. We stood
    for many measures considering
    each other, his eyes the quarter notes
    of my heart’s staccato. This symphony
    of privacy and silence: this wildness
    that the fence between us could not divide.

    Thanks for visiting, Sage!

    About Sage Cohen
    Sage CohenSage Cohen is the author of Writing the Life Poetic: An Invitation to Read and Write Poetry and the poetry collection Like the Heart, the World. An award-winning poet, she writes four monthly columns about the craft and business of writing and serves as Poetry Editor for VoiceCatcher 4. Sage co-curates a monthly reading series at Barnes & Noble and teaches the online class Poetry for the People. To learn more, visit www.writingthelifepoetic.com. Drop by and join in the conversation about living and writing a poetic life at www.writingthelifepoetic.typepad.com!

    What questions do you have about poetry? If you write poetry, why do you do it?

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PC Game Review: Virtual Families

Monday, May 18th, 2009 at 2:49 PM | Category: Casual Games Reviews, News & Talk, Game Reviews, PC Games No comments

Virtual FamiliesVirtual Villagers have captured the hearts of many players as each one takes on a personality of his or her own. Players also venture around the village to learn new skills and make discoveries. No wonder many have high expectations for Virtual Families thinking it’d be a home-based version of virtual villagers. For the most part, it is, but not quite as addicting as the island counterparts.

The game opens with adopting a new family member. Though you can choose which person to adopt, you can only view one possibility at a time. Either reject or adopt. There’s no going back. This limiting feature could use improvement by allowing players to flip through a few people before deciding.

After adopting, the person checks out his new home. You can have several games going at once, but the home is the same in every single one. The land never changes in Virtual Villagers, but the space is much smaller in Virtual Families. It doesn’t take long to feel like you’ve seen it all.

Ding ding. You’ve got mail. Be ready to see a potential mate through a computer dating service. Either reject or marry the person. The more often you reject a mate, the longer it will take before another one comes through. It pressures the player to pick a mate either on the first or second try or else the little person will become lonely and depressed. Email comes in from time to time. Sometimes it’s spam, a note from the people to you, a letter from a relative or good news such as extra cash. The email notes could be better — they’re cheesy.

The heads of household have careers ranging from domain buyers (nice name for domain squatter) and writers to vitamin maker and fashion designer. They begin at level one in their careers. The more they work, the higher their position and earnings potential. Jobs provide the bulk of the cash used to buy groceries, add ons, clothing, accessories, repair kits and room makeovers.

The families can also earn money by auctioning off collectibles found in their yard — a clever way to incorporate collections. Virtual Villager fans know too well how hard it is to complete collections. The collection part (coins, nuts and twigs, bugs and picture) works better in Virtual Families because it doesn’t take as long, but it’s not a blow off either.

Virtual FamiliesThe game works in real time like Virtual Villagers and again it means playing the game in spurts. Virtual Families doesn’t require as much maintenance as Virtual Villagers. In fact, all you need is five or ten minutes once or twice a day. This helps those who have busy schedules with no time to play games. At first, it’s hard because you want to know what can happen. With fewer places to discover and puzzles to solve, it gets easier.

The game, however, turns frustrating when you have to spend the five minutes waiting for the people to throw away trash, pick up a weed or dump loose socks into the laundry room. If you try picking them up to speed the pace, they’ll drop whatever they’re carrying. If one says he’s about to send an email to the player, forget picking him up and dropping him in front of the computer.

The limiting number of puzzles to solve is disappointing. For example, there’s a locked shed. You’ll have to figure out how to unlock it and what to do with the stuff inside. It doesn’t take much time or days to complete the majority of the tasks or puzzles.

Humor abounds in Virtual Families. Maybe not quite as much as Virtual Villagers. The baby making ritual accompanied with kissing will make you smile every time. The people’s illogical movements may annoy, but they’re also funny. For example, you put a person in the bedroom near the door. She’ll walk toward the bed and turn around to exit the room to do something else. Why doesn’t she just walk straight out the door instead of deeper into the bedroom? When you catch a kid digging a hole, check out the caption.

At first, it’s upsetting that people don’t live pass 60 to 65 (C’mon! That’s young!), it actually helps. By that age, the kids are gone and they’re moving so slow. So have them pick up a weed and then take a break while they do it. If you exit the game and come back in, the weed remains. After they die, you can adopt one of their children to take over. If they don’t have kids, you’re out of luck.

Plenty, maybe too many, trophies are available for the earning. The list is so long that it gets old to keep checking it. The game should post the completed items at the end of the list so players can quickly see what they have yet to earn.

http://i115.photobucket.com/albums/n292/merylke/virtual_families_3.jpgVirtual Families offers a decent experience that won’t take up much of your time. But it won’t live up to the expectations of those who have played Virtual Villagers. The game rates about an average — not the best, but not the worst. The free one-hour trial gives you enough time to decide if it’s yay or nay.

Download the game from your favorite site

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