Links: 2008-05-09

Friday, May 9th, 2008 at 7:49 AM | Category: Business, Games, Links, Marketing, Meryl's Notes Blog, Shopping, Tech, Writing No comments

And for fun ‘cuz you’re allowed:

Tags: , , , , ,

10 Overused Game Journalism Cliches

Sunday, March 30th, 2008 at 10:36 AM | Category: Casual Games Reviews, News & Talk, Game Talk, Games, Language, Meryl's Notes Blog, Writing 2 comments

When I first started doing casual game reviews, praising or picking apart a game came easy. Now, when writing game reviews, I feel like I’ve said it all before. The top 10 game journalism cliches captures the challenges game reviewers face. Here is the list along with my comments.

1. Top ten lists: I rarely do this. When I do, the top ten list article comes out at the end of the year. Sites like Mashable often write “## best sites for [enter a topic].” I prefer “## sites for [enter a topic]” because it’s easy to miss deserving candidates.

2. The historical open: This approach gives the writer a nice way to segue into the review. But during these times of information overload, I try to open a review with what it is along with a subtle hint of whether it’s great or blah. What do you want to know when you read a review? For me, I want reviews to tell me what the game, book, or product is about and whether it’s any good.

3. Headlines with a “?” at the end: I don’t have to worry about headlines since all the places I review for just list the game title as in “Diner Dash PC Game Review.” We could argue for and against this method, but it tells you exactly what it is.

4. 7/10 reviews: This would be 4/5 for some of us where ratings use the five point scale instead of 10, but 7/10 appears frequently in working with one client. The local newspaper started adding comments next to the rating such as “two out of five stars (good).” So, two to five stars are positive while one and zero (never happens) stars is negative. That’s no bell curve. It’s as if the newspaper is trying to be gentle and prevent readers from automatically thinking “two stars… don’t go there!” Reviews should be about serving the reader and potential customer, not making nice with the business. Kids today often get a trophy every time they play a sport regardless how their team played. Getting a trophy should make us proud because we earned it not because we signed up and played. How are we going to motivate ourselves to improve?

5. Realistic graphics: No comments on this one.

6. Quirky: Is it good or bad? Exactly the problem.

7. Fans of X will enjoy it: Guilty. I use this line when I don’t have a clever way to end the review.

8. Only time will tell: Pointless. Just give the details now.

9. Reviews broken up into standardized sections: This refers to “graphics,” “sound,” “gameplay,” etc. None of the places I review for use this. They provide a rating. One uses “pros” and “cons,” which gives you a snapshot of what’s good and bad about the game. I think that’s beneficial. Web writing rules apply here — if the review is long, use bold headers every few paragraphs. I rarely do this, though — it just doesn’t work as well for reviews.

10. “Fun.” I try to avoid this like the plague. Considering its synonyms (enjoy, amusing, cool, entertaining, pleasurable) often don’t work well, reviewers sometimes can’t help but use “fun.”

My biggest problem is describing different things such as the graphics and sound. You can only say the same thing so many ways. One thing about reviewing… it offers writers a wonderful way to put their creativity to work. [Link: Gamewire]

Tags: , , ,

Links: 2008-03-07

Friday, March 7th, 2008 at 8:59 AM | Category: Business, Games, Language, Links, Meryl's Notes Blog, Tech, Writing No comments
  • Freelance Writing Fees: Anne Wayman has great series of articles to help writers with their fees. Unfortunately, writers won’t find a straight answer and it’s up to us to figure out our fees. But resources like this can help with the process.
  • 70 logo design resources: I love this stuff. It includes books, articles, blogs, and tutorials.
  • Visuwords: Online graphical dictionary.
  • Uniqlo Grid: Great time waster… don’t go there if you’re busy. Click How to Play to get the details. Just enter a nickname and click Join Now to start.
  • GuessTheSpot.com: Can you figure out the famous location or building from an aerial view? [Link: Steve Bass]
  • Snopes page on the 9-letter word that appears in the below video.

Tags: , , , , ,

Links: 2008-02-29

Friday, February 29th, 2008 at 8:06 AM | Category: Games, Language, Links, Meryl's Notes Blog, Tech, Writing No comments

Wow. Not often I get to write February 29. Glad it falls on a Friday so I can use it in my links title. :)

leapyear.gif

Tags: , , , , , ,

Links: 2008-01-18

Friday, January 18th, 2008 at 8:44 AM | Category: Books, Business, Games, Life Tips, Links, Meryl's Notes Blog, Tech No comments

Tags: , , ,

Best of 2007: Casual PC Games

Wednesday, January 2nd, 2008 at 9:12 AM | Category: Arcade Games, Card Games, Casual Games Reviews, News & Talk, Diner Games, Game News, Game Talk, Games, Hidden Object Games, Meryl's Notes Blog, PC Games, Puzzle Games, Strategy Games, Tech 2 comments

One of my favorite gigs is doing game reviews for here, The Diamond Games, and Gamezebo. It means playing games without feeling any guilt. Plus, when I can’t focus or complete work tasks — I go to the games knowing that I’m working on a review since it doesn’t require focus (well, most don’t).

The casual games industry has come out with many entertaining and absorbing games this year. Most of these games are responsible for those nights where I stayed up past my bedtime.

Rather than sorting the best ones by category, we simply pick the top 10 and list them in alphabetical order.

  1. Build-a-lot: One of the more original games that also hooked Paul.
  2. Chocolatier 2: Another original game that is even better than the original Chocolatier.
  3. Cradle of Rome: A match three where you do more than quickly make matches and score enough points. You also have to try to “find” the towns people by making specific kinds of matches.
  4. Dream Chronicles: A hidden object and puzzle game with a nice story, beautiful scenes, and great puzzles.
  5. Farm Frenzy: Old MacDonald’s farm was never more entertaining.
  6. Gemsweeper: I never liked Minesweeper, but this one reeled me in.
  7. Miss Management: The cartoon graphics, character dialog, humor, tasks, everything makes this one stand out from the management games.
  8. Peggle
  9. Wedding Dash: I like Diner Dash, but I liked Wedding Dash better because the customers are drawn better and the game is more doable than Diner Dash, which is too hard.
  10. ZenGems: A different twist on match three with gorgeous visuals and great sounds.

Worthy noteables

  • Azada: Challenging puzzles.
  • Virtual Villagers 2: Play G-d to the adorable villagers who have their own personalities. The ending knocked it out of contention. While games are about the experience, not the ending… this one tells a story and it feels like it ends abruptly without giving all the information.
  • Fairway Solitaire: A creative solitaire game that takes Golf solitaire to another level.
  • Mortimer Becker and the Secrets of Spooky Manor: Awesome graphics and fabulous puzzles. Too short.
  • Mystery Case Files: Madame Fate: Engrossing story, superb graphics, and clever puzzles. Missed top 10 because of a strange ending.

Love to hear your favorites and why.

Tags: ,

Links: 2007-12-21

Friday, December 21st, 2007 at 7:57 AM | Category: Books, Games, Language, Links, Meryl's Notes Blog, Shopping, Tech No comments
  • Design of Desire: On Thanksgiving, my daughter was talking to a family friend about her interest in psychology as a college major. We learned from one of the relatives that she knows a psychology who works at a major retailer who studies buying motivations. Fascinating!
  • Best cell phone deals from Consumer Reports: I’m ready to terminate my cell phone service as my provider’s data coverage is unacceptable. This article covers options for those who want to terminate early plus other advice.
  • The 56 geeks
  • Fimoculous lists for 2007: I’ve looked forward to checking out this site every year for the past few years.
  • WOWIO: Free books + free minds. Not obscure stuff either. Edgar Allan Poe, Dr. Seuss, Vonnegut, 20,000 Leagues… The books are legal copyrighted ebooks from publishers.
  • 15 cool word illusions: Exercise those peepers.
  • The Toys of Our Childhood

Tags: , , ,

Links: 2007-12-14

Friday, December 14th, 2007 at 7:29 AM | Category: Blogging, Business, Games, Links, Marketing, Meryl's Notes Blog, Tech No comments

Tags: , , , , ,

Phoenix Wright, Ace Attorney: Trials and Tribulations PC Game Review

Wednesday, December 5th, 2007 at 8:37 AM | Category: Casual Games Reviews, News & Talk, DS Games, Game Reviews, Games, Meryl's Notes Blog, Reviews, Strategy Games, Tech No comments

Phoenix Wright, Ace Attorney, returns for this third series with five new cases where players portray Mia Fey, Wright’s mentor from a past case involving Phoenix. Those who haven’t played the first two series can start with this one without any confusion. Of course, some scenes will have more meaning to those playing the first two in the series. Whether new players will like Phoenix Wright depends on how they feel about interactive stories that require lots of reading.

Each story comes into two parts: The investigation and the trial. During the investigation, players examine scenes, interview characters, move to different locations, and present evidence to prove a point. The stories last for a long time giving players a chance to thoroughly learn a case and pick it apart during the trial to help your client.

The game grows tedious with all the dialogue, but players can’t help but want to reach the truth and get an innocent client off the hook especially since it requires thinking to take the right actions. Object at the wrong time or present the incorrect evidence, and lose points with the judge. When the “health” meter runs out, the judge proclaims your client guilty and the game ends.

The screen shakes whenever a character turns flustered, and this gets very old after a few times. It doesn’t matter if the character feels stressed, mad, aggravated or anxious — shake, shake, shake… enough, enough, enough.

Another frustration point is the constant repetition of scenes when you take the wrong step or missed one. Though you can save the game, there are times when saving won’t make a difference or can’t be sure where to save the game. However, what else can the game do or else it becomes too easy? It might help to let players decide if they want to repeat questioning, present different evidence, or replay a specific section.

On the other hand, the game saves you plenty of work as it automatically enters items into evidence once they enter the story. This doesn’t make the game easy at all as some evidence needs presenting at some point to gain more information as a court record before going to trial. A court record reveals more insight into evidence. You might come across an ID badge, but won’t understand its significance until you present it to someone who can offer more details. The game set up makes it possible for players to focus on figuring out the meaning of the evidence and piecing together the story.

When it comes trial time, every witness presents testimony and then you — as Phoenix Wright or Mia Fey — conducts cross-examinations to discover gaps and lies. During the cross-examination, the witness will repeat each line — one-by-one — to give you a chance to object, press for more information, present evidence that contradicts the witness’ statement, or let it go. A standard statement appears with each response, such as “Hold it!” when pressing or “Take that!” when presenting evidence. This also adds to the tediousness of the game. You can also use your voice in objections, but it’s not required — thankfully. A person with imperfect speech — like this writer — might struggle to be heard correctly.

Two spirit healers accompany Phoenix. One is Maya, Mia Fey’s younger sister, and the other is Pearl Fey, their cousin. Pearl easily gets on your nerves like a kid sister while Maya’s immaturity can grate at times. Nevertheless, the girls have good moments when they come shining through. This says a lot about the game’s characters and their uniqueness. It would help to have another likeable character or two — like Mia Fey — that don’t annoy players in the next edition.

Since Phoenix Wright, Ace Attorney: Trials and Tribulations involves logical thinking and a good eye, it should attract players who prefer Nintendo’s Touch! Generation games such as Big Brain Academy, Picross DS, and Touchmaster. Like those, this one is easy to learn and use especially since a tutorial helps players get familiar with the interface.

Using sharp anime-style images and animation, the game presents everything with a first person perspective making players feel part of the action. After successfully winning all five cases, there may be little motivation to play the cases again. Thankfully, they last a long time making the game worth its value. Though Phoenix Wright, Ace Attorney: Trials and Tribulations receives a few objections over its annoyances, it’s guilty of being entertaining, humorous, and getting players to use their brains. Those who want to be lawyers someday or watch TV shows like Perry Mason, Matlock, Boston Legal, or Law and Order will enjoy the playing the role without cracking open a law book.

The ESRB rating for this game is T (Teen) for Mild Blood, Mild Violence.

Phoenix Wright Ace Attorney Series

Tags: , , ,

GiftTRAP Board Game Review

Wednesday, December 13th, 2006 at 7:12 PM | Category: Games, Meryl's Notes Blog, Reviews, Shopping 1 comment

GiftTRAP GameThink you know your friends and family well? GiftTRAP sets out to challenge that assumption with its game of giving and receiving. When you have a choice of giving a roadside emergency kit, learn to be a graffiti artist (obviously a course), space age purse or a space hopper (???) — gift-giving turns into an adventure.

At first glance, it looks like a game promoting materialism and the gimmes, but instead the game is about great conversations, laughs and getting to know each other better. After all, it’s not as if you would actually get a flagpole, whale watching trip, or a public speaking course for family and friends.

The creative packaging looks like a gift box. Open the lid to reveal the folded game board. Move that and find the eight brightly colored gift bags sitting in a tray filled with game pieces. Remove the tray to find the game cards with the gift ideas from absurd and weird to practical and cool.

Place the gift cards on the board so players decide on who gets what while ranking the available gives from “Great” to “No way!” Players receive points for giving others gifts they like and lose points for giving a gift that gets a “No way!” The same concept applies for receiving gifts: Score points for the right ones and lose ‘em for getting the “I’ll be returning that one to the store” gifts. To win the game, a player needs to get both Give and Get markers in the GIFTED zone.GiftTRAP Board Game

Imagine how hilarious it was to hear another player admit to wanting laser hair removal treatment. Not exactly something to give as a gift, but it loosened up everyone in the room within seconds.

The games business sees a disappointing trend. Manufacturers reissue older and classic games with cheap quality game pieces. But GiftTRAP doesn’t fall into this trap with its lovely gift bags and good quality game pieces and markers. The box contains colorful photos, as do the gift cards.

Side note: Something interesting lurks in the game instructions: a Creative Commons license! This is the first I’ve seen in a game, heck anything outside of the Internet.

Also the folks behind the game have a few fun contests happening. They’re accepting photos for use in the next edition of the game. Got my camera ready and hunting for odd gifts.

P.S. Anyone know what a space hopper is?

Included in GiftTRAP:

* 1 full size game board

* 640 Gift Ideas

* 1 Rules booklet [Read the rules online and see exactly how to play GiftTRAP]

* 8 Organza Gift Bags with each having:

* 2 scoring markers

* 9 gift tokens

* 4 choice tokens

* 3 advanced strategy cards

Players: 3 to 8
Age: 8+
Price: $39.99
Game play: One hour

Tags:

Subscribe to this here blog: RSS or E-mail


Get Updates