And for fun because we’re allowed:
Remember to join the birthday celebration! Lots of prizes and easy to enter.
And for fun ‘cuz you’re allowed:
When I first started doing casual game reviews, praising or picking apart a game came easy. Now, when writing game reviews, I feel like I’ve said it all before. The top 10 game journalism cliches captures the challenges game reviewers face. Here is the list along with my comments.
1. Top ten lists: I rarely do this. When I do, the top ten list article comes out at the end of the year. Sites like Mashable often write “## best sites for [enter a topic].” I prefer “## sites for [enter a topic]” because it’s easy to miss deserving candidates.
2. The historical open: This approach gives the writer a nice way to segue into the review. But during these times of information overload, I try to open a review with what it is along with a subtle hint of whether it’s great or blah. What do you want to know when you read a review? For me, I want reviews to tell me what the game, book, or product is about and whether it’s any good.
3. Headlines with a “?” at the end: I don’t have to worry about headlines since all the places I review for just list the game title as in “Diner Dash PC Game Review.” We could argue for and against this method, but it tells you exactly what it is.
4. 7/10 reviews: This would be 4/5 for some of us where ratings use the five point scale instead of 10, but 7/10 appears frequently in working with one client. The local newspaper started adding comments next to the rating such as “two out of five stars (good).” So, two to five stars are positive while one and zero (never happens) stars is negative. That’s no bell curve. It’s as if the newspaper is trying to be gentle and prevent readers from automatically thinking “two stars… don’t go there!” Reviews should be about serving the reader and potential customer, not making nice with the business. Kids today often get a trophy every time they play a sport regardless how their team played. Getting a trophy should make us proud because we earned it not because we signed up and played. How are we going to motivate ourselves to improve?
5. Realistic graphics: No comments on this one.
6. Quirky: Is it good or bad? Exactly the problem.
7. Fans of X will enjoy it: Guilty. I use this line when I don’t have a clever way to end the review.
8. Only time will tell: Pointless. Just give the details now.
9. Reviews broken up into standardized sections: This refers to “graphics,” “sound,” “gameplay,” etc. None of the places I review for use this. They provide a rating. One uses “pros” and “cons,” which gives you a snapshot of what’s good and bad about the game. I think that’s beneficial. Web writing rules apply here — if the review is long, use bold headers every few paragraphs. I rarely do this, though — it just doesn’t work as well for reviews.
10. “Fun.” I try to avoid this like the plague. Considering its synonyms (enjoy, amusing, cool, entertaining, pleasurable) often don’t work well, reviewers sometimes can’t help but use “fun.”
My biggest problem is describing different things such as the graphics and sound. You can only say the same thing so many ways. One thing about reviewing… it offers writers a wonderful way to put their creativity to work. [Link: Gamewire]
Wow. Not often I get to write February 29. Glad it falls on a Friday so I can use it in my links title.

One of my favorite gigs is doing game reviews for here, The Diamond Games, and Gamezebo. It means playing games without feeling any guilt. Plus, when I can’t focus or complete work tasks — I go to the games knowing that I’m working on a review since it doesn’t require focus (well, most don’t).
The casual games industry has come out with many entertaining and absorbing games this year. Most of these games are responsible for those nights where I stayed up past my bedtime.
Rather than sorting the best ones by category, we simply pick the top 10 and list them in alphabetical order.
Worthy noteables
Love to hear your favorites and why.

Phoenix Wright, Ace Attorney, returns for this third series with five new cases where players portray Mia Fey, Wright’s mentor from a past case involving Phoenix. Those who haven’t played the first two series can start with this one without any confusion. Of course, some scenes will have more meaning to those playing the first two in the series. Whether new players will like Phoenix Wright depends on how they feel about interactive stories that require lots of reading.
Each story comes into two parts: The investigation and the trial. During the investigation, players examine scenes, interview characters, move to different locations, and present evidence to prove a point. The stories last for a long time giving players a chance to thoroughly learn a case and pick it apart during the trial to help your client.
The game grows tedious with all the dialogue, but players can’t help but want to reach the truth and get an innocent client off the hook especially since it requires thinking to take the right actions. Object at the wrong time or present the incorrect evidence, and lose points with the judge. When the “health” meter runs out, the judge proclaims your client guilty and the game ends.
The screen shakes whenever a character turns flustered, and this gets very old after a few times. It doesn’t matter if the character feels stressed, mad, aggravated or anxious — shake, shake, shake… enough, enough, enough.
Another frustration point is the constant repetition of scenes when you take the wrong step or missed one. Though you can save the game, there are times when saving won’t make a difference or can’t be sure where to save the game. However, what else can the game do or else it becomes too easy? It might help to let players decide if they want to repeat questioning, present different evidence, or replay a specific section.
On the other hand, the game saves you plenty of work as it automatically enters items into evidence once they enter the story. This doesn’t make the game easy at all as some evidence needs presenting at some point to gain more information as a court record before going to trial. A court record reveals more insight into evidence. You might come across an ID badge, but won’t understand its significance until you present it to someone who can offer more details. The game set up makes it possible for players to focus on figuring out the meaning of the evidence and piecing together the story.
When it comes trial time, every witness presents testimony and then you — as Phoenix Wright or Mia Fey — conducts cross-examinations to discover gaps and lies. During the cross-examination, the witness will repeat each line — one-by-one — to give you a chance to object, press for more information, present evidence that contradicts the witness’ statement, or let it go. A standard statement appears with each response, such as “Hold it!” when pressing or “Take that!” when presenting evidence. This also adds to the tediousness of the game. You can also use your voice in objections, but it’s not required — thankfully. A person with imperfect speech — like this writer — might struggle to be heard correctly.
Two spirit healers accompany Phoenix. One is Maya, Mia Fey’s younger sister, and the other is Pearl Fey, their cousin. Pearl easily gets on your nerves like a kid sister while Maya’s immaturity can grate at times. Nevertheless, the girls have good moments when they come shining through. This says a lot about the game’s characters and their uniqueness. It would help to have another likeable character or two — like Mia Fey — that don’t annoy players in the next edition.
Since Phoenix Wright, Ace Attorney: Trials and Tribulations involves logical thinking and a good eye, it should attract players who prefer Nintendo’s Touch! Generation games such as Big Brain Academy, Picross DS, and Touchmaster. Like those, this one is easy to learn and use especially since a tutorial helps players get familiar with the interface.
Using sharp anime-style images and animation, the game presents everything with a first person perspective making players feel part of the action. After successfully winning all five cases, there may be little motivation to play the cases again. Thankfully, they last a long time making the game worth its value. Though Phoenix Wright, Ace Attorney: Trials and Tribulations receives a few objections over its annoyances, it’s guilty of being entertaining, humorous, and getting players to use their brains. Those who want to be lawyers someday or watch TV shows like Perry Mason, Matlock, Boston Legal, or Law and Order will enjoy the playing the role without cracking open a law book.
The ESRB rating for this game is T (Teen) for Mild Blood, Mild Violence.
Phoenix Wright Ace Attorney Series