Cradle of Rome is one of my all-time favorite match three games. I played it for days and hours trying to get the last trophy and finish the 100th level. I never reached either goal. Alas, I had to move on as games needed to be played and reviewed.

Of course, I am excited about the upcoming release of Cradle of Rome 2, which is due out in the spring of 2010. Here’s a preview from Awem Studio:

Awem also posts its developer’s diary for those wanting details.

7 Wonders: The Treasures 77 Wonders II, the sequel, was the first I’ve played of the 7 Wonders series. While reviewing that one, I checked out 7 Wonders of the World, the original, to see how the sequel measures up. The sequel continues to reign even with the latest 7 Wonders: Treasures of Seven.

Beautiful graphics continue to be the hallmark of the match three series with the latest induction. Players travel to nine countries in 7 Wonders: Treasures of Seven to unlock three rings on an ancient compass. As soon as they unlock all the rings, players take one more journey in search of the Treasures of 7.

Players still work to create matches of three or more. The twist in this one comes in the ability to rotate the entire grid in either direction. First, you must clear the runes to reveal a path. As soon as you clear all the tiles, a “7″ key stone and a key hole show up on the path — one at the start and the other at the end.

7 Wonders: The Treasures 7The “7″ can’t leave the path as you work to move it toward its destination of the key hole. You can rotate the grid and make matches to guide the “7.” In later levels, a special block appears that can transport the “7.” Sometimes this is a good thing and sometimes not. The good comes in that the transporter brings the “7″ closer to the key hole. The bad is that it can interfere with its progress, but that makes the game more challenging.

It feels like the game as a whole doesn’t challenge enough. The path does get more difficult by locking the key hole with a specific color. You must make a match over the lock with the same color to unlock it before the “7″ can do its job.

Don’t expect many bonuses as the rotating grid provides plenty of help. Shuffle shuffles tiles and you can’t use the feature again until the timer fills back up by making matches. It takes little time. Matches of four provides an ice ball and matches of five gives you a fire ball. Ice balls can destroy tiles across while fire balls can go both directions.

7 Wonders: The Treasures 7A window containing a match shows up from time to time. When making a match that looks like the one in the window, you get to freeze the timer for a little bit. Dice bonuses also return in this one and become available after receiving a handful of fire and ice ball bonuses. Move the dice to destroy random tiles, which usually work in your favor.

7 Wonders: Treasures of Seven has 50 levels, but it doesn’t take as long as you think it would to complete all of them. While the rotating grid certainly stands out from the previous two, the game doesn’t measure up to 7 Wonders II.

With the low pressure game style, 7 Wonders: Treasures of Seven should make a great game for families and kids.

Download 7 Wonders: Treasures of Seven from your favorite site:

4 ElementsAn enchanting experience awaits match three fans in 4 Elements. The game’s stunning visuals, airy music, and twist on match three create a beautiful package. The story begins with the corruption of the magic of the four elements that kept a kingdom running for centuries.

You need to unlock the four ancient books of magic and collect 16 cards to restore the kingdom. The four books include Earth, fire, air, and water with each containing four cards. Before making matches, players need to unlock one book beginning with Earth. Here, players find all the pieces of objects needed to find the key to unlock the book.

The objects interact with the scene to help locate more missing pieces and eventually the key. The matching game comes in after unlocking the book. Earth is the first book you must restore by clearing tiles to create a path for the magic energy to flow through until it reaches the altar.

4 ElementsIn Earth, the clearing the brown tiles lets the green energy make its way to the altar to bring a tree to life. The scenes and tiles match the books’ themes. So the book of fire has red liquid and ends with a flame while water’s energy is blue and the revived altar looks like a waterfall.

It takes four rounds of matching to find all the missing for a card. Once restored, players need to seek differences between the two scenes of the card to complete restore it. A fairy guides you throughout 4 Elements and offers hints in the key searching and card comparison mini-games when needed.

Unlike standard match three games, you don’t work to clear all the tiles in the scene. Instead, you work to make a path to help the energy flow from one end to the altar. The scene moves as you progress on the path and you can’t go backward. In making longer matches, the tiles at the end of the match explode affecting tiles around it. The number of tiles depends on the length of the match. So pay attention in case you need a little help from the explosion by creating the match in the right direction.

Four bonuses show up whenever you make enough matches of the bonus’ corresponding color. The shovel — which clears one tile — fills up based on green tile matches. Other bonuses consist of a bomb for clearing a small area, swap for trading two pieces, and rearrange for moving all the tiles in hopes of getting better matches.

4 Elements4 Elements gives you no reason to play the game again once you play all 64 levels. Games don’t always need to have a second mode, but this one misses an opportunity for not having a second mode consisting of only the matching game considering its unique twist. Chuzzle and Bejeweled don’t have stories, yet their endless mode compel people to play them repeatedly.

It’s not often we see an original game come along especially in a popular genre. 4 Elements not only brings a fresh approach to match threes, but also comes with amazing production values. Just go download it from your favorite site. One hour of play is worth it.

Download the game from your favorite site:

A mystery is buried deep within the sands of time and it’s waiting to be discovered. Join the adventures of Christine, an Archaeologist, whose fun-filled journey takes her through the ancient modern times in search of invaluable treasures. Unlock the first chapter of the story and continue the epic quest until the mystery is resolved in The Lost Treasures of Alexandria.

Zen FashionDon’t let the wave of fashion-style games that have come through the ocean of casual games affect your judgment of the latest fashion entry: Zen Fashion. Instead of a running a business style game play, it fashions a game of match three along with a journey through Asia’s world of fashion.

A new Japanese fashion designer explores various Asian cities for eight levels each to learn the intricacies of Japanese design. Match at least three of the same flowers to help the young designer gain experience beginning with her basic designs and advancing to beautiful and detailed designs.

Create matches up/down, left/right, and diagonally. While that sounds too easy, believe me… it’s not after you advance enough levels. The barriers narrow the matching possibilities, lengthening your chances of getting through the level. To complete a level requires clearing all the colored squares with a time limit. As expected of most matching games, later levels have squares that take two, three, or more matches to clear.

Since the game keeps players too busy to notice the shrinking time on the hourglass, it warns players when 30 seconds remain. The game issues another warning at 20 seconds and then counts down from 10. This feature has proven valuable, but it might help to have a warning a little sooner and then another at 20. The countdown just makes a gal panic and give up unless only one piece remains.

Zen FashionUpon completing a level, players pick what new article of clothing to add to their collection. The item comes with two power ups. Zen Fashion comes with six power ups, and although the game introduces each one — players may need to review instructions later when they start needing them. Unfortunately, the game doesn’t come with a Help file. Some like the clock are obvious and others like the “Eye for Fashion” are not. Time and practice will help players discover what each power up does.

Designing 108 new pieces — in the form of making many matches — takes a lot out of a new designer, so take a Zen break and enjoy the gorgeous scenery. A Zen break pauses the game, clears all of the game’s elements, and displays nothing but the serene scene representing the current level’s city. Click anytime to return to the game.

The coolest part of the game is that players can change up the hair style, blouse, and bottoms for hundreds of outfit possibilities. Remember each one comes with two power ups, so coordinate with style and power up in mind. By the way, our designer earns new fashion — real ones based on the styles from the 12 countries albeit with some updates. I’ve never liked playing dress up as a little kid and enjoyed changing the designer’s outfits as she wears them for the upcoming level.

The flowers on the grid change very little — just color variations. Since the backgrounds change with each new city, it would be nice to see the objects also change for variety. The game comes with Adventure mode and Zen mode, which is like adventure without the clock and story. Adventure mode unlocks levels for Zen mode, so you can only play Zen mode as far as you have in timed mode.

Why play Zen mode when you’ve already conquered the level in timed mode? To earn trophies (24 in all) you might not otherwise win in timed mode and to experiment with different styles without the pressure of picking the right power ups or to experiment with power ups so you can finally move on to the next level in timed mode.

Zen FashionThe sound effects electrify especially when special pieces come into play and set off some serious action on the grid. If Zen Fashion could walk on the runway in Paris, it would dazzle the fashion industry with its great looks, sharp cut, and new twists. It’ll make a worthy addition to the casual gamer’s wardrobe of games without the high price tag that comes with designer gowns.

Try Zen Fashion.

Game du Jour: Week of 2008-04-14

The following games will be discounted next week on Game du Jour, the one-deal-a-day web site dedicated to indie and casual games. Wonderful choices this week!

Mon. Apr. 14th: 50% off on The Rise of Atlantis

Tue. Apr. 15th: 50% off on Race Cars: the Extreme Rally

Wed. Apr. 16th: 50% off on Inca Ball

Thu. Apr. 17th: 50% off on Star Defender 4

Fri. Apr. 18th: 50% off on Aquitania

Sat. Apr. 19th: 50% off on Cradle of Persia

Sun. Apr. 20th: 50% off on Atlantis Quest

PC Game Review 7 Wonders II

7 Wonders II7 Wonders of the World receives a sequel in 7 Wonders II, which comes with new wonders. The game takes 400-plus years to build — by making match threes — seven wonders plus one surprise wonder except we know game time doesn’t compare to real-life. Unearth Stonehenge, The Colosseum, Taj Mahal, the Great Wall of China, Shwedagon Pagoda, Angkor Wat, the statues on Easter Island and one mystery.

The original game’s shiny-style runes get a makeover to more stone-styled runes with etching depicting various objects. Since each wonder has a corresponding rune, so speed construction of the wonder by creating matches with the associated rune.

Cute workers slog away on the bottom of the screen taking fallen bricks from creating matches and moving them to the construction site. Though I love the action especially when they celebrate the completion of a level, it’s hard to watch them while I’m quickly making matches.

7 Wonders IIFor a power up, create a match of four runes to gain an ice ball that destroys a row of runes. Make five matches for a fireball that can burn tiles in a column and row. Bonus dice show up so you can wipe out random tiles and earn bonus points. That’s not all for the power ups. The game has 12 and players must decide which one to use in the next level. After using a power up, it must recharge before it’s available again.

In 7 Wonders of the World, parchment showed the wonder’s construction progress. 7 Wonders II doesn’t stop there. It lets you add collected bricks to the construction or you can let the game take care of it. As you (or the game) add the bricks, a surprise bonus could appear.

Upon finishing a level, players receive a bonus that reveals a map puzzle or a mini-game. The mini-game’s objective is to free the star, cornerstone, or object at the bottom of the board by making limited moves that require logical thinking. The mini-game nicely increases difficulty, but not the main game.

It’s not until around round two in the game when the main game becomes more challenging. 7 Wonders II contains the right amount of challenge for the average match three player while experienced players will glide right through the first round.

Learning the game’s rules and play takes little effort thanks to the thorough tutorial. The game has two modes: Regular and free play. Regular resembles adventure mode where you build each wonder. Free play lest you replay any unlocked wonder. The game doesn’t stop there — after building all seven plus one wonders, the game starts over at the first wonder and continues with the difficulty where you last left. You also retain your points.

7 Wonders IIDon’t let your opinion of 7 Wonders of the World affect your decision to try 7 Wonders II since the sequel brings wonderful improvements. You can play the sequel without bothering with the first one — it won’t make a difference. Beware that once you play the sequel, you won’t want to play the outdated original.

Download 7 Wonders II.

The adorable (c’mon admit it!) imps return for their third game, Magic Match Adventures. You might know ‘em from Magic Match and Magic Match: The Genie’s Journey. Peak into the imps’ lives in the land of Arcania where they enjoy working and playing until something evil trips them up. They need our help in restoring order.

Travel and learn the stories of the kingdoms of Arcania consisting of water, Earth, air, and fire. Reading the stories, however, is difficult because of the text formatting. Whether you’re into stories or the text bugs you, just skip the story and head straight to the Magic Realm.

There in the Magic Realm is the match three game for collecting red potion to fix anything the evil wizard does. We also gather mana for using power ups. After collecting enough red potion, return to the scene where evil cast a spell and see the spell in action. The imps reward you with bonuses to help you in your adventures in defeating the darkest evil.

The match three game grid has at least four different elements and your goal is to destroy the minimum for each element. One calls for 60, another for 40, and two for 25. As you progress, you deal with more elements.

Cradle of Persia players will recognize some similarities in Magic Match Adventures especially in how the elements move. If you make a match from left to right, the entire row or column moves from left to right. You also deal with frozen, locked, and double locked pieces in the form of rocks and volcanoes. Coins, potions, and power ups also count as an element.

Tiles appear in green, blue, and beige colors. Destroying all of them doesn’t mean anything in this game. Instead, you want to grab as many as you can of blue and green, which contain mana for increase blue and green potions. Half of the spells use the green mana and the other half use blue. Mana points are for the eight spells, which vary in the number of points needed to use the spell.

Figuring out what each spell / power up does takes experimenting. Plus, only a handful are worth the effort while you want to save points for strategic reasons.

With every kingdom comes a new evil wizard and a Dark-O-Meter counter. The counter shows the number of evil spells needed to stop and duel the evil wizard in a different kind of game.

The duel involves you and the evil wizard taking turns creating matches to get the required elements. The first one to clear all of the elements first wins. Frozen tiles and other barriers don’t appear during the duel, however, evil wizard puts up a few to slow you down.

By the time you figure out the game and its rules, it’s near the end of the adventure. Magic Match Adventures has 33 levels and doesn’t take long to play compared to the average game. Since it doesn’t have other game modes, players won’t likely want to keep replaying the game except to try to earn all the trophies. This one could use an arcade mode since it has the right elements.

I’d also love to see more interaction with the imps. Right now, they interact a little bit — the drummer will beat the drum when you click him, for example. Nonetheless, Magic Match Adventures provides an adventure worth traveling along with a few new tricks for match three games.

Game du Jour: Week of 2008-01-28

The week ends with an appropriate game… football. February 3 is the day of the Super Bowl in the U.S. Remember the deal is good on Game du Jour for one day only.

28 January: Zuma 40% off

29 January: Make Bouncy Bouncy 55% off

30 January: Words Kingdom 50% off

31 January: Thugs 40% off

01 February: Dragon’s Abode 50% off

02 February: Atomaders 50% off

03 February: Football Mogul 2008 60% off

I enjoyed, Cradle of Rome, the predecessor to Cradle of Persia, so I was excited when I heard this one was coming. It took longer to get into Cradle of Persia. Eventually, it hooked me, but not as much as its ancestor hooked me.

The major difference between the two comes in how you make the match three. In Cradle of Rome, you select three or more items to make the match. Cradle of Persia not only requires selecting three or more items in a row, but also deciding which direction to go in making the match. If you make the match starting with the first object and moving to the right, the objects behind the first match will move right to replace the matched items’ spots. The same goes for all directions.

It took time to get a handle on this new thinking because the direction you move in can create a new and needed match or break an existing match. Despite the need to use the brain in making the right move, I still prefer Cradle of Rome.

What made Rome appealing was the process of building the city and adding citizens. It’s a great feeling when the screen pops up saying, “You’ve earned a new citizen!” Persia does the same and changing the theme, of course, and the music fits well with the Persian backdrop.

Unlike Rome, Persia lets you know what you need to do to add a citizen with an associated building. In Rome, you had to hope you made the right move. Right-click any building and Cradle of Persia provides the details including the building type, what you earned, and — if applicable, as not all buildings have one — what task to complete to add the citizen. Having this knowledge does not make the game too easy as some tasks are HARD.

Power ups are included, but they work differently. The power ups are not the same as the original and they each have four levels of power. Level 1 provides the least amount of power. For example, dynamite at level 1 only explodes one box while it explodes more at level 4 power.

The good thing about the four levels of power is that you can gain level 1 quickly and have something to use. In Cradle of Rome, you had to wait until the power up filled up to use it. Waiting for each level to power up can make a person antsy. A power up has a thin green line that glows as you destroy its associated power up. The green line proceeds around in a circle. When the circle completes, you gain another level of power.

Some gamers complain about developers releasing a similar version of a hit game, but Awem Studio did a lovely job Cradle of Persia with giving fans of Cradle of Rome the opportunity to get more of the same game play without being too similar. Awem took care to change the power up types, themes, objects, and tasks for earning citizens.

I’m all for Awem doing another. Maybe the company could explore a different one than the often-used Greek (though I do love Greek myths) or other frequently used themes. American history? African theme? Shakespeare theme?

Cradle of Rome fans will enjoy Cradle of Persia and those not having played Cradle of Rome will discover playing Cradle series as fan as a magic carpet ride (well, unless you’re afraid of heights then it’ll be like discovering a Genie in a bottle.).

  • Windows 2000/XP/Vista
  • 1.0 GHz processor
  • 256 MB RAM
  • DirectX 8.1 or later
  • 81 MB hard drive space