Links: June Is Busting out All Over 2009 Edition

Friday, June 5th, 2009 at 8:47 AM | Category: Blogging, Business, Games, Links, Meryl's Notes Blog, Tech No comments

More fun reads than biz reads as I recover from surgery and can barely handle the heavy-duty thinking.

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Disabled Gamers Comprise 20% of Casual Video Games Audience

Wednesday, June 25th, 2008 at 6:43 AM | Category: Casual Games Reviews, News & Talk, Game News, Meryl's Notes Blog 4 comments

Snippets taken from long press release.

According to a new survey conducted by Information Solutions Group on behalf of PopCap Games, more than one in five (20.5%) players of casual video games have a physical, mental or developmental disability.

Those with disabilities report that they experience more significant benefits from playing and view their game-playing activity as a more important factor in their lives than do non-disabled consumers.

The most common types of disabilities and medical conditions cited by respondents, by category, were:

  • Physical: Rheumatoid Arthritis/Osteoarthritis (14%); Fibromyalgia (11%); Multiple Sclerosis (7%).
  • Mental: Moderate/Severe Depression (41%); Bipolar Disorder (16%); Anxiety Disorder (15%).
  • Developmental/Learning: ADD/ADHD (46%); Autism (15%); Dyslexia (11%).

The majority (61%) of those survey respondents with a physical disability are age 50 or older, while slightly more than half (52%) of those with a developmental/learning disability are under 18 years of age.

Perceived Benefits of Play

Fully 94% of disabled players of casual games said they believe playing casual games “provides physical or mental benefits” — compared to 80% of casual game players overall. The most common benefits cited by disabled gamers (when asked to choose as many as applied) were stress relief (81%), mood lifting (69%), distraction from issues related to disability (66%), improved concentration (59%) and mental workouts (58%).

Interestingly, the top benefits varied significantly based on the type of disability; the top three benefits by disability type were:

  • Physical: Stress relief (84%) and distraction from issues related to disability (73%)
  • Mental: Stress relief (87%) and mood-lifting (78%)
  • Developmental/Learning: Improved concentration (79%) and improved coordination/manual dexterity (73%)

Those with developmental/learning disabilities cited learning (pattern recognition, spelling, typing skills) far more often (61%) than those with disabilities that were mental (26%) or physical (23%).

Furthermore, 77% of disabled players said playing casual games provides them with “additional benefits over and above what a typical non-disabled player might experience.”

Of the “additional benefits,” responses were numerous and varied, often citing deeper sensations of achievement and “belonging,” or distraction from loneliness and/or chronic pain. As one respondent put it, “Our son with Attention Deficit Disorder does not really remember he has a disability when he is playing.”

Dr. Carl Arinoldo, a Stony Brook, New York-based psychologist of 25 years’ experience who has treated patients with a range of physical and mental disabilities, agrees: “With some forms of depression, a person may be very focused on something that clearly amounts to a misperception of reality. So the chance to distance themselves from the perceived negative situation and relax may allow them to think more clearly and consider the situation later in a more realistic manner.”

You get the idea… casual games rule!!!

If you want all of the gory details, GamesIndustry has posted the entire press release.

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Marketing to People with Disabilities

Tuesday, October 16th, 2007 at 8:20 AM | Category: Business, Marketing, Meryl's Notes Blog 1 comment

Nadine Vogel has a great article on marketing to people with disabilities, but it is not available online. Her article references a U.S. Census Bureau report that says 20% of adult Americans have a disability. 20%! That’s one out of every five people you talk to. With numbers like that, why would marketers want to overlook this market?

One reason Vogel provides is that “People are generally uncomfortable with disabilities.” True statement. This year, I am taking a break from doing PTA Web sites for two local schools. I’m friends with one of the women who does the webmaster job and she tells me about people contacting her with requests.

I never had this many or these types of requests in my five years as a webmaster for one school. It isn’t long before the tune sounds familiar. People who take over my job receive more calls, requests, and comments than I did when in the job. Over time, I have figured out that some people may not be comfortable telling someone what to do when that person has a disability.

It sounds silly plus I have friends who ask me to do many things for them, but it’s the only logical explanation. My friend takes her duties seriously — so I know it’s not a factor of she isn’t keeping up. In my corporate career, I saw co-workers receiving constant phone calls and visitors while I had a hardly a drop. I understood about the phone calls, but not stopping by?

Seeing this makes a girl question herself. Was there something wrong with my personality? Did my voice annoy them? Or did the plain fact I was deaf make them uncomfortable?

No matter. People with disabilities have the same wants, needs, and hopes as an average person. We want people to like us. We want to succeed. We want to have family and friends. We want to look stylish. We want to come across as smart and valuable.

Marketers did get one thing right — targeting the Baby Boomers. If they can target that market because of “age,” then they should be able to take a similar approach with people with disabilities. Guess what? Many of these Baby Boomers face disabilities that come with aging.

Don’t shy away. Talk to us. You might be surprised and you might impress the boss.

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