PC Game Review: Youda Marina

Tuesday, May 26th, 2009 at 9:33 PM | Category: Casual Games Reviews, News & Talk, Game Reviews, PC Games, Strategy Games No comments

Playing Youda Marina during Memorial Day weekend (a time when many go to the lake) has me yearning to jump in the car to drive to the nearest lake to rent a motorboat and go water skiing. That yearning didn’t last long as a glance at the window pulled me to reality as the skies are gray. Youda Marina does a better job than Mother Nature in giving me the feeling it’s a sunny day. Before I knew it, several hours flew while playing the time management and strategy game that takes place (where else?) on a marina.

You manage and run a marina complete with building docks, entertainment facilities, emergency services, lighthouses and the radio station. As you work in growing the marina, you need to do what you can to attract visitors and entertain them during their stay. The game reminds me of Build-a-Lot because it involves building structures, changing rates, deciding where to place things, earning enough money to build more structures and meeting goals. They both have similar graphics style.

The game takes time to learn. Its well-done tutorial guides you through the first round and only nudges you when you need to know something new. You need to build various-sized docks to accompany the different boat types and sizes. You can also control how much to charge for the empty docks.

Between managing boat requests to dock, facility updates (repairs, payment and emergencies), the game pace turns frenzied in campaign mode. You have to click on every boat to dock it, every event to kick it off and every emergency to send out emergency services personnel. It grows tiresome to keep clicking these things. However, clicking the boats has merit due to the several docking options available and the chances of boat’s captains accepting the offer vary. Maybe it would ease the pain of frequent clicking by offering “automated” tools as an upgrade.

Sometimes the game doesn’t recognize clicks or won’t put down a building or dock even though the area turns green (to indicate it can go where you have it spotted). When it’s time to renew an event, the game doesn’t always recognize the clicks.

The goal of the game is to complete the tasks, much like in Build-a-Lot. Tasks ask you to add a specific structure, earn X amount of money or have X visitors to the marina.

Relaxed mode is available as a calmer alternative to campaign mode. Both modes come with four types of environments: shore, bay, island and lagoon. Each requires a different strategy to succeed. Instead of handing out tasks, relaxed mode lets you do as you will with the money you have on hand. It helps to play campaign mode first to get an idea of what it takes to run a successful marina. Though the pace turns harried, campaign mode feels more purposeful and enjoyable than relaxed mode.

After completing all the tasks and earning every promotion, you’ll want to play again because the tasks aren’t identical in every game and you still need to see if you can conquer a different layout. Youda Marina has excellent replayability value. Next time you’re in a sailing mood, it’s much cheaper to play Youda Marina than to drive out to the lake and rent a boat.

Download and try the game.

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PC Game Review: Fitness Dash

Thursday, May 21st, 2009 at 7:38 AM | Category: Casual Games Reviews, News & Talk, Diner Games, Game Reviews, PC Games, Time Management 1 comment

Fitness DashBefore digging in Fitness Dash, beware that playing the game does not substitute for exercise! Maybe it’ll motivate you to exercise when you take a break as you’re Jo, who is friends with Flo of Diner Dash and Quinn of Wedding Dash. So Dash fans will recognize a few characters including Uncle Ernie, brides and Aunt Ethel.

Fitness Dash is exactly what you expect if you’ve played any Dash game. Except replace the theme with the gym. Jo frantically runs around passing out towels, handing out water bottles, putting the lazy folks on machines instead of them walking over themselves and dragging them into the shower (I suppose they’re too pooped to do it alone).

The machines change up from treadmills and bench presses to rowing machines and ellipticals. Machines provide cardio (treadmill), strength training (ab cruncher) or both (skiing machine). Clients let you know what kind of exercise they want and how much. For instance, the body builder wants three rounds of strength training and the career woman usually wants both types.

Fitness DashJo works with her clients for 10 rounds to help them prepare for a game of tug-o-war, the only original part of the game and a creative one at that. It’s a match three-style game except you must match at least FOUR connecting tiles and you can click the tiles to change the color. The bigger the match, the more your team pulls the rope. Too slow and your opponents will have the stronger pull. The whole war takes place below the matching grid, but who has time to watch it when you’re working to get those matches made?

Story and endless modes are available — no surprise. However, endless mode provides two options: gym and tug-o-war. In gym mode, you simply just keep the customers happy for as long as you can without losing five of them. Tug-o-war is one endless stream of matching where you level up every time you clear the screen. Endless mode comes with easy, medium and hard levels.

Disasters also appear in Fitness Dash where Jo needs to fix the TV, shoo away the ice cream truck guy or fix broken machines. Healthy muffins and water bottles earn you happiness points — these are the kind of things you give to customers without them asking for it. It’s possible to play a few different locations without using the water machine and still reach expert status. But the game does get harder and frantic by the fourth locale.

Shopping for upgrades is still there even for endless mode. You can stop to shop whenever you want (and have enough cash) in endless. The game doesn’t stop for you.

The game went a little berserk when things were happening fast. Picking up a client to carry to the shower didn’t go as smoothly. Selecting water and towels on their machines didn’t always take.

Fitness DashThough the Fitness Dash sticks to the reliable Dash formula, it has enough going on with its theme that it can addict fans (me, included — even my surgery-healed thumb hurt from playing the fast levels). Playfirst has an unbeatable formula in its Dash games and produces a decent spin-off. Playing the free trial will give you an idea of the game play to see if you like the theme enough to make the buy.

Download the game from your favorite site

Check out other Dashes

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Megaplex Madness for 99 Cents

Wednesday, May 20th, 2009 at 8:07 AM | Category: Casual Games Reviews, News & Talk, Discounts, Game News No comments

Big Fish Games has Megaplex Madness: Now Playing for 99 cents good through May 31, 2009. Use the following coupon code: MEGA99.

About Megaplex Madness: Now Playing:

Restore the historic Bowmont Theater as the first act of your mad dash to bring cinematic excitement back to Movieville! Purchase ailing theaters all over town and return them to their former glory. Keep customers happy with quick service and delicious concessions! Become a Megaplex Expert to gain access to fun arcade mini-games, and master levels to unlock theater repairs and upgrades. Get caught up in the Megaplex Madness today!

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PC Game Review: Virtual Families

Monday, May 18th, 2009 at 2:49 PM | Category: Casual Games Reviews, News & Talk, Game Reviews, PC Games No comments

Virtual FamiliesVirtual Villagers have captured the hearts of many players as each one takes on a personality of his or her own. Players also venture around the village to learn new skills and make discoveries. No wonder many have high expectations for Virtual Families thinking it’d be a home-based version of virtual villagers. For the most part, it is, but not quite as addicting as the island counterparts.

The game opens with adopting a new family member. Though you can choose which person to adopt, you can only view one possibility at a time. Either reject or adopt. There’s no going back. This limiting feature could use improvement by allowing players to flip through a few people before deciding.

After adopting, the person checks out his new home. You can have several games going at once, but the home is the same in every single one. The land never changes in Virtual Villagers, but the space is much smaller in Virtual Families. It doesn’t take long to feel like you’ve seen it all.

Ding ding. You’ve got mail. Be ready to see a potential mate through a computer dating service. Either reject or marry the person. The more often you reject a mate, the longer it will take before another one comes through. It pressures the player to pick a mate either on the first or second try or else the little person will become lonely and depressed. Email comes in from time to time. Sometimes it’s spam, a note from the people to you, a letter from a relative or good news such as extra cash. The email notes could be better — they’re cheesy.

The heads of household have careers ranging from domain buyers (nice name for domain squatter) and writers to vitamin maker and fashion designer. They begin at level one in their careers. The more they work, the higher their position and earnings potential. Jobs provide the bulk of the cash used to buy groceries, add ons, clothing, accessories, repair kits and room makeovers.

The families can also earn money by auctioning off collectibles found in their yard — a clever way to incorporate collections. Virtual Villager fans know too well how hard it is to complete collections. The collection part (coins, nuts and twigs, bugs and picture) works better in Virtual Families because it doesn’t take as long, but it’s not a blow off either.

Virtual FamiliesThe game works in real time like Virtual Villagers and again it means playing the game in spurts. Virtual Families doesn’t require as much maintenance as Virtual Villagers. In fact, all you need is five or ten minutes once or twice a day. This helps those who have busy schedules with no time to play games. At first, it’s hard because you want to know what can happen. With fewer places to discover and puzzles to solve, it gets easier.

The game, however, turns frustrating when you have to spend the five minutes waiting for the people to throw away trash, pick up a weed or dump loose socks into the laundry room. If you try picking them up to speed the pace, they’ll drop whatever they’re carrying. If one says he’s about to send an email to the player, forget picking him up and dropping him in front of the computer.

The limiting number of puzzles to solve is disappointing. For example, there’s a locked shed. You’ll have to figure out how to unlock it and what to do with the stuff inside. It doesn’t take much time or days to complete the majority of the tasks or puzzles.

Humor abounds in Virtual Families. Maybe not quite as much as Virtual Villagers. The baby making ritual accompanied with kissing will make you smile every time. The people’s illogical movements may annoy, but they’re also funny. For example, you put a person in the bedroom near the door. She’ll walk toward the bed and turn around to exit the room to do something else. Why doesn’t she just walk straight out the door instead of deeper into the bedroom? When you catch a kid digging a hole, check out the caption.

At first, it’s upsetting that people don’t live pass 60 to 65 (C’mon! That’s young!), it actually helps. By that age, the kids are gone and they’re moving so slow. So have them pick up a weed and then take a break while they do it. If you exit the game and come back in, the weed remains. After they die, you can adopt one of their children to take over. If they don’t have kids, you’re out of luck.

Plenty, maybe too many, trophies are available for the earning. The list is so long that it gets old to keep checking it. The game should post the completed items at the end of the list so players can quickly see what they have yet to earn.

http://i115.photobucket.com/albums/n292/merylke/virtual_families_3.jpgVirtual Families offers a decent experience that won’t take up much of your time. But it won’t live up to the expectations of those who have played Virtual Villagers. The game rates about an average — not the best, but not the worst. The free one-hour trial gives you enough time to decide if it’s yay or nay.

Download the game from your favorite site

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PG Game Review: Dinertown Tycoon

Monday, May 11th, 2009 at 8:01 AM | Category: Casual Games Reviews, News & Talk, Game Reviews, PC Games, Strategy Games No comments

Dinertown TycoonAdding “Tycoon” to the Dinertown Tycoon name is a smart move. This way people don’t confuse this game with Diner Dash even though Flo appears in it. Plus, many gamers know what it means to be a tycoon game. A tycoon game involves running a business, making decisions and running the day to see how your decisions make out.

I loved Fairy Godmother Tycoon (FGT). If you don’t like FGT or tycoon games, this isn’t for you. Dash fans will recognize many of the 25 customers from the various Diner Dash and Wedding Dash games. This one doesn’t quiet measure up to FGT, but provides enough entertainment for a rainy day afternoon, or in my case, fighting a cold.

In this one, Flo goes up against Grub Burger, which has a secret sauce containing the mysterious Ingredient X (I think it’s the same ingredient that makes a lot of us Sonic drink fans keep coming back. Except Sonic is a good company. Grub ain’t.). Flo manages the menu with 90 dishes available for the buying, stocks up ingredients, set prices and buy new signs to attract the public.

Flo manages various types of restaurants as she makes way through five neighborhoods in an effort to run Grub Burgers out of town. The game leaves room for mistakes as I am guilty of a few. For instance, I accidentally click to buy a new dish, when I meant to close the window. I wish Dinertown Tycoon had an undo feature.

Like most tycoon games, you need to strategize before starting a new day. Where do you spend the money? Ingredients? Advertising? Signs? You also get a newspaper so you can see what’s hot as you prepare for another day. The newspaper has one hot ingredient and a Daily Chef Challenge. Beating the challenge will help you drive down Grub Burger’s takeover. More on that in a moment.

Dinertown TycoonStart the day and watch the people eat at the restaurants. Sometimes you’ll notice a bubble over their heads with their thoughts. They could be unhappy with the prices, a satisfied Grub customer, a happy Flo customer (hearts) or coming to your restaurant because of an ad. You’ll be able to identify what kind of ad influenced them to come so you can figure out if you put it in the best place or not.

Some customers come out of your restaurant with a coin over their heads. Click to receive the tip. It’s a clever idea to encourage interaction with the stimulation, which is usually hands-off. However, clicking the coin products a fountain of coins and blocks your view as others may have coins.

Customers also disappear behind some of the game’s features or the restaurant is near the edge, making it harder to see the customers. On top of it, you’re looking for Flo. If you find and click her, she’ll send people your way. It’s a frenzy trying to watch for coins and Flo especially if you own more than one restaurant.

At the end of the day, you’ll see the totals for each customer. The goal is to sell 50 or 100 dishes (depends on the neighborhood) to each customer to complete the neighborhood and push out Grub Burgers. If Grub sells too much Ingredient X (there’s a test tube with green goo to measure its progress), you’re out of business. If you meet the Daily Chef Challenge, you’ll lower the Ingredient X meter.

You can also conduct market research to get to know a customers’ likes. These consist of three ingredients. When you offer a dish with at least one of those, you’ll improve your chances of meeting your 50 to 100 customer goal for that customer type. Oh, and it costs money to do the research. So it’s a balancing act of buying the right amount of ingredients, new menu items, ads and all that.

One thing I don’t realize for more than half the game is the Daily Chef Challenge telling me to sell 12 sale dishes or 12 premium dishes. Whenever I fiddle with the price, nothing happens until one time I decide to go way low and discover the price name changes from “regular” to “sale.” Go high enough and it turns into “premium.”

Also, I wish the game would let me know how close I come to meeting the Daily Chef Challenge. I sold at least 12 premium-priced dishes, but I didn’t win it. Why? It needs to clarify these things.

Dinertown TycoonIt only takes an afternoon to get through all five neighborhoods even with my losing one neighborhood. The ending also disappoints. At least, the game lets you replay the neighborhood in hopes of making every dish to earn the associated trophy. Considering there are many routes you can take in your decision-making, it’s a challenge to play the game twice, thrice or many times as you try different approaches.

Although not tops, Dinertown Tycoon is a fine tycoon game.

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PC Game Review: Sky Kingdoms

Friday, April 3rd, 2009 at 4:39 PM | Category: Arcade Games, Casual Games Reviews, News & Talk, Game Reviews, PC Games 1 comment

Sky KingdomsSky Kingdoms is another game in the Luxor and Zuma family — moving marbles that you need to break by making matches of at least three of the same color. I guess you could call these “rolling marble match threes.”

The opening with the story moves very slow. The game doesn’t allow you to control the moving of the story so you can back up or move forward. Instead of taking place in the ruins of Egypt, this one takes on a fantasy twist with the action happening in the air.

Plenty of power ups keep things popping. The first power up you want sends coins flying down. Collect these coins so you can buy more power ups including more lives. The shopping happens between levels. Once you complete all pieces of a puzzle, you’ll get a new wallpaper for your desktop.

Sky KingdomsAs you buy power ups, it’s not clear when you have access to them during the game. They just appear in the bottom ready for use. Boy, I need them all during level 5-2. I do manage to get one, but it’s not enough to help me survive the level and I’ve gotten faster.

During the bonus level, a snake comes out and you pop the marbles as you always do and collect more coins. However, you don’t get to keep the coins if the snake bites you. The game’s directions don’t clearly explain how this happens and it’s not obvious after playing this level plenty of times.

Sky Kingdoms includes 90 levels, multiple bonus upgrades (each bonus starts cheap and you can upgrade again, but it costs more with every upgrade) and 36 animated backgrounds.

Sky KingdomsDon’t play this game if you don’t like panicky games and can’t stand things happening fast. It’s also not ideal for those who have never played Luxor or Zuma. The Easy level is very hard. I’m forever stuck on level 5-2 — best I’ve done is almost clear two groups of marbles, but then I fail by the third group. Even if I manage to beat it, I’m betting the next levels will only be harder. Remember this is “Easy” mode. If you think the others don’t challenge you enough, try this one. You can’t complain that it’s too easy. Believe me.

Download Sky Kingdoms

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PC Game Review: Diaper Dash

Tuesday, March 31st, 2009 at 7:56 AM | Category: Casual Games Reviews, News & Talk, Diner Games, PC Games, Time Management 1 comment

Diaper DashI’ve been wondering what the next Dash series would be as PlayFirst enjoys a hit almost every time it releases a Dash. The good news: We have our answer: Diaper Dash. The bad news: This time management game doesn’t measure up to the other and more successful Dashes.

You’re not a baby sitter, nanny or caretaker. Instead, your Wilson, a scientist and inventor. He lost his job (read: fired) with an evil corporation. Wilson meets with Flo who gives him the idea to invent child-safe machines.

He opens a daycare in his sister’s basement and starts working on inventions to make his job easier beginning with Cleanatron, which cleans baby messes.

Like most Dashes, you’ll move around after spending 10 levels in a location. Every building contains a waiting area in the form of a playpen, high chair for feeding, cribs for sleeping, changing station for well… you know, and play area. Instead of customers of all kinds, you have babies with different needs and temperaments. One baby has a voracious appetite and another needs many diaper changes.

Diaper DashLike Diner Dash, you earn bonus points for matching the baby’s gender with the station. The baby’s current need pops up in a pink or blue colored bubble to indicate gender. If a baby needs to eat, you earn extra points by putting the boys in the blue chair and the girls in the pink chair. You can also earn more for swaps. Swap a girl baby in a crib with another girl baby needing a nap.

Not only do you move to new locations, but also get upgrades and new inventions such as a toy dispenser that spouts teddy bears to cheer up a sad baby and a storybook reader who reads stories to babies in the playpen waiting area. For each level, you want to reach the minimum cash goal and try to go for the expert cash goal. Fail to meet the goal and you replay the level.

As expected, the game has two modes: Career and Endless Day. Career tells the story and takes you from building to building in 50 levels. Endless Day comes with three levels (easy, medium and hard) and you play until five babies become unhappy. As you play Endless, you’ll receive upgrades. It gets crazy and makes a gal panicky — that’s why I don’t like Endless mode.

Diaper DashDiaper Dash starts slow and proceeds at a decent pace, but this one — story and game — doesn’t grip me as much as the other games. It feels repetitive and contains no surprises aside from the inventions. Still, the graphics remain top-notch of Dash games and Wilson is a likable guy.

If you want to take care of virtual babies, Daycare Nightmare is a better option since it adds a twist. If you want to check out a good Dash, go for Diner Dash, Cooking Dash or Wedding Dash.

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PC Game Review: Nightshift Legacy: The Jaguar’s Eye

Thursday, January 15th, 2009 at 6:13 AM | Category: Casual Games Reviews, News & Talk, Game Reviews, Hidden Object Games, PC Games, Puzzle Games No comments

Mike and Isabel of The Nightshift Code return in Nightshift Legacy: The Jaguar’s Eye, an adventure that mixes hidden objects with a variety of puzzles.

Game developers have a challenge in telling a good story, providing the right amount of story updates between scenes and puzzles, and tying the story with the game. Not an easy balance to achieve.

While Nightshift Legacy: The Jaguar’s Eye comes with a heavy-duty story, the story gets lost and confusing along the way. I love a good story in a game, but this one had too much going on and didn’t flow well between scenes and puzzles. It may make more sense if I took the time to read the stories.

I like most of the mini-games, which aren’t standard fare. The anagram game requires moving letters around to form words. Great game, but tedious to play because it involves more mouse work than necessary to move the letters.

The time line mini-game is a great idea that needs better execution. Boxes appear above pictures. Each picture provides a clue so you can move it into the right box. The earliest event goes into the first box while the last event goes into the last box. The clues are too hard.

One of the beautiful things about the casual games industry is that most games come with a way to play at your own pace. Forget about that here. Time plays a big nasty role. You have to start the WHOLE level over if you run out of time during mini-games. That means finding the hidden objects again before returning to the almost impossible mini-game.

Logic is my favorite mini-game. As a kid, I enjoyed doing logical puzzles where you read a story and solve the puzzle using logic. Maybe we’ll see logic show up in more games. So much can be done with logic puzzles without ever feeling repetitive.

The mini-games steal the show in Nightshift Legacy: The Jaguar’s Eye. The hidden objects portion involves finding objects that work together in multiple scenes. Speaking of multiple scenes, the game never makes it clear I need to look elsewhere for more objects. In some scenes, the list of objects is everything you need to find in the scene.

However, in others, the list of objects cover multiple scenes rather than just one. I had to figure this out the hard way. So if time stops, that means you found all the objects in the current scene and need to go to another scene for the rest.

It penalizes you for incorrect clicks and some of my clicks were correct. I admit I had to replay a few levels because I ran out of time.

The do overs go fast because the object locations don’t change, so you won’t likely want to replay the game unless you want to figure out the puzzles that had you relying on the hints to solve it. It’s OK if you need to use lots of hints, you’re not the only one.

Download the game from your favorite site:

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PC Game Review: Samantha Swift and the Roses of Athena

Wednesday, January 7th, 2009 at 7:23 AM | Category: Casual Games Reviews, News & Talk, Game Reviews, Hidden Object Games, PC Games, Puzzle Games 1 comment

Samantha Swift, an archaeologist, travels all over the world to find rare artifacts for a museum. Her latest venture calls for finding six roses that belong on the Shield of Athena. Adventurers will find a rosy game in Samantha Swift and the Hidden Roses of Athena.The game ranks up there with Natalie Brooks and other hidden object games slash adventures slash mini-games.

Samantha, Adam Woodson and her father’s former partner, Dr. Butler, must also deal with two bad guys who also want the roses, but for selfish reasons.

Anyway, I played this game over a month ago while recovering from hand surgery as it only needed one hand. Since typing was not possible, I had to hold off writing the review until my hand healed. What stuck with me was the game had wonderful hand-drawn graphics along with a strong story that neither overwhelmed nor confused.

In replaying the game, I got stuck on a scene and couldn’t get pass it even though I did what I needed to do to move on. I used a hint to confirm I wasn’t forgetting something. So I tried starting over with a new ID and it froze in the same spot one step further than before.

Thank goodness, I got through it the first time. I tried exiting the game and restarting the computer. Nothing worked.

Replaying the game also showed me that objects rarely change location and the list of items to find changed a little. So once you finish the story, you won’t want to replay it. But that’s often the case with this genre.

I also appreciated this wasn’t a timed-game, something I couldn’t manage with one hand. Besides, non-timed games compel us to enjoy the game more because it’s not a race. When it’s a race, we take short cuts and use more hints.

Every hidden object scene contains items highlighted in blue. You can’t find these until you’ve collected the other hidden items. Once done, use the found hidden items to interact with the scene to find the blue items. This feature appears in more of these point and click adventures. That and you may need to find items in other rooms before completing the puzzle in the current room.

Hidden objects often fit the story line and theme rather than have you find things to make the game longer lasting. Found artifacts end up in the museum that you can visit anytime during the game. Click an artifact to get its details and place of origin. Samantha travels to Guatemala, Tibet, Japan, Rome and elsewhere.

Lightning bolts hide in every scene to give you more hints. Experienced gamers might find this one a little easy, but worth experiencing the gorgeous graphics, interactive puzzles, humor and fitting background music.

Just play one hour of Samantha Swift and the Hidden Roses of Athena and you’ll find you want to keep going.

Download the game from your favorite site:

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PC Game Review: My Tribe

Tuesday, January 6th, 2009 at 8:58 AM | Category: Casual Games Reviews, News & Talk, Game Reviews, PC Games, Strategy Games No comments

My Tribe came to my rescue during winter break. I can’t play fast action games like diner-style games because of hand surgery. My Tribe and hidden object games kept me entertained as I couldn’t do much else including typing and laundry (staring at a pile of laundry racks up the guilt, so it’s not a good thing though it gave me a valid excuse not to do laundry).

Generally, I try to avoid comparing games in a review. As a Virtual Villager fan, I must compare My Tribe and Virtual Villagers (VV).

Both games call for patience especially the start where you need to build up on science points that can get you places later. But once you have all the science points in the world, you don’t need them anymore.

Innovative in My Tribe is the use of moondust and stardust. These help you with potions, building, increasing villager strength, hair style changes (whoopee di doo) and more. I like the way you mix potions using the potions screen instead of having a tribe member fetch everything and mix it up.

I’d rather hunt for one moondust or stardust at a time than for VV’s collections, which make me dizzy. You can also build lunar and celestial towers to receive a shower of dust all at once. Although it’s tiring to keep your eyes open for flying dusts, you can build an observatory that lets you know when one lands. Well, I can’t hear the sound it makes over the music and other sound effects. I’ve tried playing with the sound controls, but nothing worked. The game should have an option for visual notification.

Trees and flowers are available for planting. Flowers don’t do anything except add color. Trees provide wood. The tree feature should work like the flower feature — keeping the plant window open until you close it. I often plant more than one tree at a time and have to keep opening the plant window. The flower window stays open and lets you spray flowers.

The potions screen has three types of potions: element, liquid and catalyst. Elements include solid things like mushrooms, rocks, wood. Liquid is seawater, rain water, and fountain water. Catalyst consists of stardust, moondust, and golden relics. Pick one item from each category, mix the potion and pour it on an object, ground or person.

The game’s marketing materials say you can mix loads of potions. Half of them are cosmetic, so no sense in wasting moondust to give a villager a new hairdo or color job.

Both tribe games involve earning points so you can upgrade science, construction, etc. Well, one of the four categories is art. I don’t see much difference between level 2 and 3 art (clothing design and nothing else).

Art lets you build a clothing hut and make clothes. Males and females get three tops and three bottoms plus you can customize the color. After two or three outfits, it loses excitement unless you were big on Barbies and dolls as a kid. Well, in Virtual Villagers, science points help you buy clothes. Not exciting there either.

Both provide skills for each tribe member. My Tribe goes overboard in including rock and wood gathering skills. I’d lump these under construction. I’d also blend farming and fishing so the villager can do both as he or she pleases.

My Tribe does a better job of increasing a villager’s point earning capability. VV would sometimes take ages even when you keep pushing the villager to do something.

Barrels also show up at sea on occasion. They might provide recipes, ingredients or change a person. Or they might destroy buildings or explode.

Both games let you produce babies. My Tribe, gratefully, doesn’t take women out of commission until they’re babies are two-years-old as they do in Virtual Villagers. Instead, the mama goes right back to work.

In Virtual Villagers, only children under age 14 can pick up stuff. In this one, anyone can pick up stuff except babies. It was annoying that adults couldn’t pick up anything in VV. If they could build buildings, they should be able to pick up things.

My Tribe limits the population to 50 (you can get 52 if you manage to have two couples produce twins at the same time as I did). I prefer the limited population so you don’t make yourself crazy trying to give everyone a preferred skill. It forces you to control your population’s age.

I love that you can build a dock and ark so your tribe can sail to one of millions or billions of islands. Don’t be impressed by that number. They look alike after you’ve solved all eight of the mystery items. Each island holds three mystery items. You also work to collect 25 trophies. Once you do all that, you might not be motivated to play the game again unless you simply like to hang out with the tribe.

The game lacks keyboard control. Yes, arrow keys can move you around the island, but not as well as it could. You can use the Map view to see the island from a higher perspective, but it pauses the game. Map view doesn’t open very fast. Virtual Villagers provides plenty of keyboard options for easier management and traveling around the island.

The game has a bug as of this writing — if you have tree saplings that haven’t bloomed into trees and you hop into the ark, the game crashes. It sets you back a little, not much.

My Tribe is neither better nor worst than Virtual Villagers. It provides another addicting experience for those craving a new world of villagers. Once I get pass the slow start, the game captivated me that I checked on my tribe too many times even with fast speed (you can do pause, slow and normal speed as the game keeps going when you exit unless you pause, of course). Speaking of which, I need to check on ‘em as I want to set sail for another island to earn the five island trophy.

Download the game from your favorite site:

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