PC Game Review: Build-a-lot 3: Passport to Europe

Friday, December 26th, 2008 at 5:06 PM | Category: Casual Games Reviews, News & Talk, Game Reviews, PC Games, Strategy Games 2 comments

build a lot 3 1 PC Game Review: <em>Build a lot 3: Passport to Europe</em>I raved about Build-a-lot 2: Town of the Year. When the Build-a-lot 3: Passport to Europe started showing up, it both thrilled and worried me. It’s a marvelous game, but how could it be better than the previous? HipSoft succeeds to take the game to another level. I can’t wait to see how the company manages to make #4 better — if that in the works.

We get to go to Europe and work in its beautiful countries including England, France, Germany, Italy, and Spain. While I love the varied locations, I would like to see more of the culture and architecture appear in the locations next time.

It has the distinction of being the most difficult Build-a-lot game of all. I have to replay a few levels especially one many times before I can finally conquer all the goals before time runs out.

The game comes with new features of including services buildings. These being fire department, police department, post office, and hospital. House catch on fire, people get hurt, and robbers break into homes. When you don’t have these services, you have to click the houses as soon as you can to prevent the crisis from getting out of hand.

build a lot 3 2 PC Game Review: <em>Build a lot 3: Passport to Europe</em>Landmark buildings also enter the landscape in the form of clock towers, hedge mazes and two others. Landmarks not only add character to your neighborhood, but also up the appeal. With workshops and sawmills, and banks affecting the appeal of houses, the landmarks help make up for that.

When I read all the details of the new features, I freak. The details sound overwhelming, so I fear the game’s interface will finally become cluttered. Miraculously, the information / data screens stay clean despite all the things we need to track. We track workers, materials, goals, rent, and more.

Also new in this edition is the weather factor. When it’s freezing or wet, we all slow down, right? OK, those of us not born and bred in ice cold weather or wanna be mermaids. When bad weather hits, the workers slow down.

We also see run down homes. You can either upgrade them or smash ‘em to make room for something bigger ‘n better. It also gives us an opportunity to buy homes for less money.

The levels vary greatly to prevent boredom. One level may focus on money while another requires increasing the appeal big time. Rarely, does a level provide just one goal.

build a lot 3 3 PC Game Review: <em>Build a lot 3: Passport to Europe</em>Build-a-lot 2: Town of the Year could easily fall into the trap of your applying the same strategy to all levels. That won’t work in Build-a-lot 3. You must change your strategies to get through the game.

One thing that amazes me is casual mode. This would be the “endless” mode for the typical game with two modes: story and endless. Campaign mode is the main one. Casual mode has no clock requirements, but it’ll motivate you to better your scores time-wise. I never like endless mode, but find this one actually enjoyable. This extends the game play beyond story mode.

What can I say? I’m impressed with Hipsoft’s ability to retain the things that make Build-a-lot so addicting while adding new features that fit without weighing us down. {Hearty applause}

Download it from Big Fish Games.

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PC Game Review: Alice Greenfingers 2

Monday, November 24th, 2008 at 6:50 AM | Category: Casual Games Reviews, News & Talk, Game Reviews, PC Games, Strategy Games No comments

alice green fingers 2 1 PC Game Review: <em>Alice Greenfingers 2</em>Alice Greenfingers introduces a concept many of us forget about when playing casual games: Taking your time to enjoy the game. Alice can’t die or lose anything. That same concept carries over to Alice Greenfingers 2 without seeing much improvements on the complaints regarding the original.

The game opens with a slow and inefficient tutorial. I don’t notice Uncle Berry, sitting in a rocking chair, is talking to Alice. The location of the uncle and the dialog appearing just doesn’t catch your eye when you’re busy with Alice. That’s probably a good thing as the uncle’s character doesn’t grow on me.

Having played the original, I go for the shovel and the game tells me not to do that. I accidentally pick up dandelions and discover that’s what I am supposed to do. Then Uncle Berry comes to life and gives me instructions to clean the dandelions.

When I finish, I see an apple fall from the tree and pick it up. Once again, the uncle gives me instructions after the fact. I get way ahead of him as I shovel four plant plots. Sounds like I need to boss the guy instead of the other way around.

In fact, I’d like to turn him off and send him inside the house where he won’t bug me instead of wait around for him to leave. Regardless how I feel about Uncle Berry (my real uncles are great folks, thank you), the tutorial needs help.

alice green fingers 2 2 PC Game Review: <em>Alice Greenfingers 2</em>Usually, you can click the screen or dialog to get more dialog. In this case, an “X” appears in the dialog. My first instinct is that it will close the box and skip the tutorial. It turns out the “X” works like clicking the dialog box to get more dialog. Little things like this add stress to the game as players have to work harder than necessary in areas where they don’t want to do the work.

Alice Greenfingers 2 has no stress-inducing factors unlike the original. A round doesn’t end until you meet the goal whereas before, it ended when the day ended and you keep going until you meet the goal. You also don’t set the prices or worry about watering in the beginning.

The best new feature is the upgrades that appear between levels. These upgrades include more plants, more land, more market space, more popularity with customers and more supplies. Of course, we get new plants like sunflower seeds. Also available for the buying are bees, sheep, and other non-plant related items.

The dandelions and apples are new features to the game as they don’t involve digging and planting. The apples also add $2 in the bank for every picked one. No need to sell them in the market. Occasionally, you’ll do special assignments for Unc.

This game may be too stress-free – not counting the usability problems — is there even such a thing? This game may not qualify as a game, but rather as an electronic dollhouse where you can do whatever you want.

Who wants to garden aimlessly? Garden lovers have goals for their gardens. They don’t plant everything they find and then leave it. They also have to deal with upkeep. Perhaps, having two modes would work well here with a Free Farm mode and Goal mode.

The graphics in Alice Greenfingers didn’t stand out and this one shows no improvement. I know I’m not the only reviewer to complain about the graphics in the original. I do like the graphics on the game’s title page and between levels. Had the game itself had similar graphics, it coulda been sumthin’.

alice green fingers 2 3 PC Game Review: <em>Alice Greenfingers 2</em>I believe players won’t want to own both games. You might consider playing the demo of both games to see which you prefer. People looking to simply have fun without an ounce of stress or speed will prefer Alice Greenfingers 2‘s slow and untimed pace.

Download Alice Greenfingers 2 from Big Fish Games.

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PC Game Review: 7 Wonders: Treasures of Seven

Monday, November 17th, 2008 at 6:48 AM | Category: Casual Games Reviews, News & Talk, Game Reviews, Match 3 Game, PC Games No comments

7 wonders treasures of 7 1 PC Game Review: <em>7 Wonders: Treasures of Seven</em>7 Wonders II, the sequel, was the first I’ve played of the 7 Wonders series. While reviewing that one, I checked out 7 Wonders of the World, the original, to see how the sequel measures up. The sequel continues to reign even with the latest 7 Wonders: Treasures of Seven.

Beautiful graphics continue to be the hallmark of the match three series with the latest induction. Players travel to nine countries in 7 Wonders: Treasures of Seven to unlock three rings on an ancient compass. As soon as they unlock all the rings, players take one more journey in search of the Treasures of 7.

Players still work to create matches of three or more. The twist in this one comes in the ability to rotate the entire grid in either direction. First, you must clear the runes to reveal a path. As soon as you clear all the tiles, a “7″ key stone and a key hole show up on the path — one at the start and the other at the end.

7 wonders treasures of 7 2 PC Game Review: <em>7 Wonders: Treasures of Seven</em>The “7″ can’t leave the path as you work to move it toward its destination of the key hole. You can rotate the grid and make matches to guide the “7.” In later levels, a special block appears that can transport the “7.” Sometimes this is a good thing and sometimes not. The good comes in that the transporter brings the “7″ closer to the key hole. The bad is that it can interfere with its progress, but that makes the game more challenging.

It feels like the game as a whole doesn’t challenge enough. The path does get more difficult by locking the key hole with a specific color. You must make a match over the lock with the same color to unlock it before the “7″ can do its job.

Don’t expect many bonuses as the rotating grid provides plenty of help. Shuffle shuffles tiles and you can’t use the feature again until the timer fills back up by making matches. It takes little time. Matches of four provides an ice ball and matches of five gives you a fire ball. Ice balls can destroy tiles across while fire balls can go both directions.

7 wonders treasures of 7 3 PC Game Review: <em>7 Wonders: Treasures of Seven</em>A window containing a match shows up from time to time. When making a match that looks like the one in the window, you get to freeze the timer for a little bit. Dice bonuses also return in this one and become available after receiving a handful of fire and ice ball bonuses. Move the dice to destroy random tiles, which usually work in your favor.

7 Wonders: Treasures of Seven has 50 levels, but it doesn’t take as long as you think it would to complete all of them. While the rotating grid certainly stands out from the previous two, the game doesn’t measure up to 7 Wonders II.

With the low pressure game style, 7 Wonders: Treasures of Seven should make a great game for families and kids.

Download 7 Wonders: Treasures of Seven from Big Fish Games.

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    PC Game Review: Daycare Nightmare: Mini-Monsters

    Tuesday, October 28th, 2008 at 11:52 AM | Category: Casual Games Reviews, News & Talk, Diner Games, Game Reviews, PC Games, Time Management No comments

    daycare nightmare minimonsters 1 PC Game Review: <em>Daycare Nightmare: Mini Monsters</em>Daycare Nightmare: Mini-Monsters puts me in Halloween spirit in an instant — not the candy corn or my son’s carved pumpkin. This time management sequel to Daycare Nightmare surpasses its original, but doesn’t take the game to the next level.

    Molly returns as the manager of the monstrous daycare where she cares for mini-monsters of every kind. Monster families know and trust her now after their experience with her in the original game. However, the monster families still don’t trust humans especially with the Bureau of Out of Ordinary Operation (B.O.O.O.) agents on their tails.

    Monsters now have the ability to wear human disguises to help them blend better with the human occupied suburbs. Not only does Molly need to deal with the B.O.O.O., but also Tut and an informant known as Deep Change. These three enemies force her to move to several locales while Tut hampers Molly’s efforts to build the daycare center.

    She takes care of four new monster babies including witches, werewolves, monkeys and mummies. She also takes on human agent babies whose parents obviously work B.O.O.O. agents.

    Molly works as hard like any other daycare worker, but has to deal with a consequence few do. These monsters come with the ability to mess things up big time if she doesn’t keep them happy.

    daycare nightmare minimonsters 2 PC Game Review: <em>Daycare Nightmare: Mini Monsters</em>Agent babies drive down the happiness meter, witches move babies to new locations, werewolves scare babies that they change their current needs to confuse Molly, and monkeys turn her into a dizzy person as they shake the room. The mummies are the worst as they put a curse on her to make it impossible for her to pick up any babies.

    This means players need to decide which monster to help first when the babies need something at the same time. Which is worse? The mummy’s curse or the witch’s transporting babies?

    Molly can upgrade furniture from Melinda’s store, but it hardly feels worth it. It takes a lot of money to upgrade and I lost my upgrades a couple of times. Not sure why.

    Daycare Nightmare: Mini-Monsters doesn’t add much as a sequel. In fact, it would’ve been better if this game came out as the original. It brings new babies and easier control of Molly, although it still has a few control quirks as I find myself holding the same baby or no baby at times when I think I switched them. At least, chaining works better than the original.

    The difficulty level works great. It adapts to my play and slowly grows more difficult. By the last daycare center, I’m frenzied. Most time management games reach a frenzied pace too soon, but not Daycare Nightmare: Mini-Monsters — it’s its one perfect feature.

    The game’s promotional materials indicate it comes with two modes, but I can’t find the endless mode known as One Hectic Day.

    daycare nightmare minimonsters 3 PC Game Review: <em>Daycare Nightmare: Mini Monsters</em>The game is too easy as I never lose a level, but it could make a great game for families with younger kids. If you didn’t play the original, try this one instead. If you have played the original, then don’t expect much — just more of the same. It may not be worth paying full price for another similar game with only new monsters. Daycare Nightmare: Mini-Monsters should’ve been a free upgrade for owners of the original.

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    PC Game Review: The Hidden Object Show: Season 2

    Monday, October 13th, 2008 at 7:47 AM | Category: Casual Games Reviews, News & Talk, Game Reviews, Hidden Object Games, PC Games 1 comment

    the hidden object show season 2 1 PC Game Review: <em>The Hidden Object Show: Season 2</em>The annual Fall Carnival makes up one of my favorite memories from elementary school. I remember enjoying going from booth to booth to win prizes and never winning the cake walk. It was also neat seeing my teachers outside of the school day. Now that I have two kids in elementary school (one is now in high school!), I look forward to the school carnival.

    The Hidden Object Show 2 doesn’t quite compare to the elementary school carnival, but it’s colorful and contains many games within the game. The game takes a unique approach in not having players find X objects in every scene with special activities in between. Instead, players see the fortune teller who decides what kind of game they’ll play.

    The 11 hidden object games range from the basic find 10 of the same category of objects (sweets and things you throw) and silhouettes of objects to Hangman-style (find the letters to build the list of objects to find) and compare two scenes to spot the difference.

    the hidden object show season 2 2 PC Game Review: <em>The Hidden Object Show: Season 2</em>The game’s biggest strength is length with 300 rounds! You could play it for two or three days and barely make a dent in the game. However, it also makes the The Hidden Object Show 2 feel like it has no direction. After playing four rounds in a level, you win a prize. The prize list scrolls through and names your prize. Ho hum. Just not exciting.

    In addition to finding objects, players can look for tickets to grow your ticket total, question marks for one or two more hints to add on to the three in every round, and skip chips for skipping games you don’t want to play while on the fortune teller scene.

    Sometimes the scenes overwhelm with so many objects blending with the busy background. It gets old. When asking for a hint, the showman comes out with his cane to point to the item. He can be swift that you miss where he points or you can’t see the object even after he points it out.

    the hidden object show season 2 3 PC Game Review: <em>The Hidden Object Show: Season 2</em>Scenes contain bright colors and the showman has a little character. Sounds get carried away at times. Season hidden object players will love this one because the objects prove challenging to find with so many things in each scene. Others might tire of the game’s business and lack of direction.

    The Hidden Object Show 2 earns its money the hard way with variety and lasting a long time. But its long length may bore some who like to play for something. Life’s a carnival — give The Hidden Object Show 2 a try.

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    PC Game Review: Cake Mania 3

    Monday, September 29th, 2008 at 6:36 AM | Category: Casual Games Reviews, News & Talk, Diner Games, Game Reviews, PC Games, Time Management 4 comments

    cake mania 3 1 PC Game Review: <em>Cake Mania 3</em>It feels like the original Cake Mania came out years ago because it’s one of the first casual games I reviewed. Here comes Jill Evans (no relation to me) again in Cake Mania 3 – this time as a bride trying to prepare for her wedding. Nothing can go wrong. Yeah, right. A time bender appears on the scene falling to the ground and shatters. The family picks up the pieces and disappears.

    The disappearance mystifies Jill who sees one piece left. As soon as her fiancé, Jack, comes to the door — she grabs the piece and goes >poof<. She arrives in limbo where she faces five doors with a relative lost behind each one. Here’s the exciting part: we get to pick the door for her to enter. Unlike many time management games, this one doesn’t follow a linear pattern.

    Not only does she visit five places, but five different times and cultures: Egypt, China, England, France, and the Stone Age. Well, one more place, but I’m not in the business of spoiling things. Anyway, the customers’ dress also reflect the locale and some not (more on that later). She needs to bake cakes to raise money so she can free her relatives from wherever they have landed.

    This one will be tough to get help on because with six locations going in any order can create 350 possible level combinations. So unlike other dash games, you can’t ask for help with level such ‘n such because it won’t be the same for all. This isn’t good for me now because I’m stuck in the third locale and have played it until my mouse arm went numb. It takes me longer and longer to conquer each level.

    You could be cooking in France and see characters from Egypt appear. What’s up with that? Well, the time bender doesn’t work right. The cut scenes also differ from most games. Most games use comic strips to tell the story. Cake Mania 3 goes further with its animated scenes and talking characters complete with lip movements.

    cake mania 3 2 PC Game Review: <em>Cake Mania 3</em>Of course, upgrades figure in the game except this time you can customize the kitchen a little. You can’t move everything at will, but you can make some changes. You can change Jill’s outfits, but I prefer to have her wear the current period’s costume. You can dress her back up as Marie Antoinette while in ye olde England.

    Some of you might like mini-games and others tired of it. Cake Mania 3 gives you a choice to play ‘em or skip ‘em. Or play them later. One thing that bugs me is that you can’t replay a previous level in an attempt to reach expert level. You’d have to start over. No thanks.

    Every period has a troublemaker. In England, Robin Hood will steal Jill’s hard-earned money if you don’t pick it up fast enough. In France, Napoleon won’t let anyone else be served until he’s served. In Egypt, Anubis turns other customers into mummies AND changes their orders if you make him unhappy. I do that too often.

    Also, every period has its own special feature. France has a colorful button on the froster that lets you remove frosting. England has a crystal ball you can use once per level to see what the customer wants to order without having to provide a menu.

    New feature Sugar Rush makes everything instant. Push a button to make a cake and it’s there. Put the cake on the froster and it’s done. Make tea or coffee — done. All these features require figuring out strategies and adapting as you go. Sugar Rush can start anytime based on your progress (a progress bar displays on top to give you a heads up).

    cake mania 3 3 PC Game Review: <em>Cake Mania 3</em>The mini-games don’t excite. Not spectacular. In one, make a cake that looks exactly like the cake on display. In another, assemble a cake order from cakes that flow down the conveyor belt. Also, several bonuses sit at the bottom of the screen like lightning feet to make Jill move faster. It’s not clear how these bonuses work.

    Cake Mania 3 brings a fresh eye to the Cake Mania enterprise that we haven’t seen in many time management games. The game starts slow, but give it time especially until you can upgrade Jill’s shoes. It’s worth the wait. After all, you need to eat your veggies before you get the dessert.

    Download Cake Mania 3.

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    PC Game Review: Turbo Fiesta

    Wednesday, September 24th, 2008 at 4:26 PM | Category: Casual Games Reviews, News & Talk, Diner Games, Game Reviews, Time Management 1 comment

    turbo fiesta 1 PC Game Review: <em>Turbo Fiesta</em>Rebecca and Robert return in Turbo Fiesta taking their high energy and crazy-paced business out of space selling Mexican food. This time management game never feels too slow, not even at the beginning. In fact, it doesn’t take long before I fail to meet the level’s goals.

    I cruised — with lots of bumps along the way — in Turbo Pizza and Turbo Subs. But hit a brick wall (or space station in this case) early on with Turbo Fiesta. This is a good and bad thing. It’s good because those who complain they never feel challenged by time management games should meet their match here.

    It’s bad because Turbo Fiesta goes from 0 to 100 too soon. I can’t be too bad if I finished its predecessors’ games. Novices to time management might want to skip this one unless they’re patient and ready to jump in head first.

    When I say “out of space,” that’s what I mean. Location, location, location matters in the restaurant business. I suppose this game fast forwards to the future to a time when there are plenty of customers in the sky. The customers’ attitudes (their moods drop as fast as ever) remain the same despite being way up high in the atmosphere.

    turbo fiesta 2 PC Game Review: <em>Turbo Fiesta</em>Robert does the cookin’ while Rebecca does the runnin’ to pass out menus, pick up orders, nuke food, and collect change. Robert has it easy since he has robot arms that help with the food. Although the game remains similar to the previous two, it adds a turbo meter that rewards combo actions. When making enough combo steps, the turbo meter cooks in and Rebecca becomes Wonder Waitress, moving as fast as a speeding bullet. I love this.

    After turning on turbo mode three times in a level, you’ll reach Fiesta mode and have a ball. Unfortunately, the two times I reach Fiesta mode… it’s the end of the level so I hardly enjoy my siesta. The dark space scene brightens up with Mexican decor that comes with a piñata and Mariachi music. Ah, that’s the best part since everyone is happy and you don’t have to rush anymore. Alas, it takes work to get there.

    The mini-game offers a fresh perspective of the Pipes game. Turn the pipes and parts until everything connects — except in this case, it’s to restore power. Clever way to blend the mini-game with the story as the restaurant loses power.

    turbo fiesta 3 PC Game Review: <em>Turbo Fiesta</em>Plenty of upgrades await including one that lets Rebecca carry three items at once. Only a couple of games have this feature, so I keep forgetting she can carry a third item. Upgrades up the price of food items, add color to the restaurant, help Rebecca and Robert work faster, and more. The superb graphics still impress and the music lifts.

    Turbo Fiesta needs to offer an easier mode even for us experienced time management players. It stinks to get stuck early in the game or else the game is no fiesta. While the latest in the Turbo series introduces only a couple of new features, it remains as hyper and colorful as ever.

    Download Turbo Fiesta.

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    PC Game Review: Peggle Nights

    Tuesday, September 23rd, 2008 at 9:33 AM | Category: Arcade Games, Casual Games Reviews, News & Talk, Game Reviews, PC Games No comments

    peggle nights 1 PC Game Review: <em>Peggle Nights</em>It’s a good thing I keep an open mind when it comes to playing and reviewing games, or else I might’ve never met Peggle. How appropriate that its follow gets the name Peggle Nights. The original kept hubby and me up many nights past our bedtime. I’m not a big fan of arcade play mainly because I don’t like the pressure of move, move, move!

    A little sidebar here. While growing up, my parents had a classic pachinko machine (classic uses a lever to make the ball pop not electronics like today’s pachinko machines). While living in Washington, DC, hubby and I took a weekend trip to Atlantic City in January of 1993. We watched the Dallas Cowboys whip the San Francisco 49ers then went out on the boardwalk.

    There, we discovered a store selling pachinkos! I had always wanted another one because my parents’ pachinko machine died years before and never worked well. Only, these were electronic and we bought one. Still have it, but poor thing sits in a corner drowning in dust. You see, when we moved back to Texas, we had an 18-month old followed by two more kids. No parent wants pachinko marbles all over the house or G-d forbid, a kid swallow one.

    We should sharpen up the machine again now that the baby is five. It needs a stand or cabinet rather than sit on the floor. So where am I going with this story? Peggle is pachinko with brighter colors, cooler music, and rockin’ slow motion. Besides, the background changes every time. Pachinko only has one background and so many special effects.

    peggle nights 2 PC Game Review: <em>Peggle Nights</em>Peggle Nights brings all new scenes with the same masters. Fans won’t see any new features or upgrades, but more like a big change of scenery. Adventure mode returns with 60 levels that take more work to beat. Each of the 11 masters tells you its dream — thus, “night”, lends you its bonus power, and sticks with you for five levels. The final five levels let you select the master you want to use.

    Pumpkin dreams of being a painter, so the background reflects his painting. One of the funnier backgrounds — cliché, but funny — shows the famous The Scream painting with the pumpkin’s face replacing the screamer’s face.

    All the masters return with their famous powers that help us whenever we hit a green peg. The lobster’s claws come out working like flippers in a pinball machine, rabbit’s magic hat helps hit more pegs, and King Tut’s pyramid expands the bucket to improve your chances of catching the ball.

    The goal for every level is to clear all the orange pegs. Blue pegs dominate the screen to act as barriers, green turns on the power up, and purple triples the score. Though 60 levels sounds like a lot for most games, it still doesn’t take me more than a day to complete adventure mode.

    New in Peggle Nights is the introduction of Ace Score. Every level has an ace score where you can win a red ribbon whenever you beat the score. So after you finish adventure mode, you can replay any in level Quick Play mode so you can win every Ace ribbon. Clear all the pegs for a bonus blue ribbon.

    Duel mode lets you compete with other players or against the computer. Challenge mode contains challenging peggle games where may have fewer balls.

    Another wonderful feature is colorblind mode, which makes the graphics more efficient to those with colorblindness.

    Perfect your shots to win points and recognition for style shots. The Super Long Shot, worth 5000 points (10,000 in Duel mode), requires hitting a non-blue peg, traveling two-thirds the width of the screen to hit another non-blue peg. Off the Wall, valued at 25,000 points, involves bouncing the ball of the wall and traveling one-fifths the width of the screen to hit a non-blue peg.

    Masters also have specific style shots. The lobster awards Flipper Maniac and 25,000 points whenever bouncing the ball off a flipper and hitting at least one peg four times. Zap 12 one more pegs with Electrobolt for a Shock It to Me reward and 25,000 points.

    peggle nights 3 PC Game Review: <em>Peggle Nights</em>I put off this review for as long as I could. After all, it was my excuse for playing Peggle Nights instead of handing it over to hubby so he could play. Now, I’ll have to share. It’s still a delight to hear Beethoven’s Ode to Joy and watch the fireworks when I win. It certainly lessens the pain I’ve been in for over a week with sciatica. Count on Peggle Nights to chase away the blues or ease the pain and even make you smile.

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    PC Game Review: 4 Elements

    Friday, September 19th, 2008 at 6:38 AM | Category: Casual Games Reviews, News & Talk, Game Reviews, Hidden Object Games, Match 3 Game, PC Games 3 comments

    4 elements 1 PC Game Review: <em>4 Elements</em>An enchanting experience awaits match three fans in 4 Elements. The game’s stunning visuals, airy music, and twist on match three create a beautiful package. The story begins with the corruption of the magic of the four elements that kept a kingdom running for centuries.

    You need to unlock the four ancient books of magic and collect 16 cards to restore the kingdom. The four books include Earth, fire, air, and water with each containing four cards. Before making matches, players need to unlock one book beginning with Earth. Here, players find all the pieces of objects needed to find the key to unlock the book.

    The objects interact with the scene to help locate more missing pieces and eventually the key. The matching game comes in after unlocking the book. Earth is the first book you must restore by clearing tiles to create a path for the magic energy to flow through until it reaches the altar.

    4 elements 2 PC Game Review: <em>4 Elements</em>In Earth, the clearing the brown tiles lets the green energy make its way to the altar to bring a tree to life. The scenes and tiles match the books’ themes. So the book of fire has red liquid and ends with a flame while water’s energy is blue and the revived altar looks like a waterfall.

    It takes four rounds of matching to find all the missing for a card. Once restored, players need to seek differences between the two scenes of the card to complete restore it. A fairy guides you throughout 4 Elements and offers hints in the key searching and card comparison mini-games when needed.

    Unlike standard match three games, you don’t work to clear all the tiles in the scene. Instead, you work to make a path to help the energy flow from one end to the altar. The scene moves as you progress on the path and you can’t go backward. In making longer matches, the tiles at the end of the match explode affecting tiles around it. The number of tiles depends on the length of the match. So pay attention in case you need a little help from the explosion by creating the match in the right direction.

    Four bonuses show up whenever you make enough matches of the bonus’ corresponding color. The shovel — which clears one tile — fills up based on green tile matches. Other bonuses consist of a bomb for clearing a small area, swap for trading two pieces, and rearrange for moving all the tiles in hopes of getting better matches.

    4 elements 3 PC Game Review: <em>4 Elements</em>4 Elements gives you no reason to play the game again once you play all 64 levels. Games don’t always need to have a second mode, but this one misses an opportunity for not having a second mode consisting of only the matching game considering its unique twist. Chuzzle and Bejeweled don’t have stories, yet their endless mode compel people to play them repeatedly.

    It’s not often we see an original game come along especially in a popular genre. 4 Elements not only brings a fresh approach to match threes, but also comes with amazing production values. Just go download it from your favorite site. One hour of play is worth it.

    Download the game from your favorite site:

    dp seal trans 16x16 PC Game Review: <em>4 Elements</em>Copyright secured by Digiprove © 2010 Meryl Evans Tags: , , ,

    PC Game Review: Farm Frenzy 2

    Sunday, September 14th, 2008 at 2:33 PM | Category: Casual Games Reviews, News & Talk, Diner Games, Game Reviews, PC Games, Strategy Games, Time Management 4 comments

    farm frenzy 2 1 PC Game Review: <em>Farm Frenzy 2</em>When Farm Frenzy 2 hit the download stands, I couldn’t wait to install it and start running my farm. Ohh… big mistake. I can’t stop playing the game and I have games lining up by the day waiting for my eyes and hands.

    Like Farm Frenzy, the sequel has me taking care of animals, producing goods, storing them, and selling them so I can buy more animals to make more products. The circle of life on a farm. The original contains sheep, ducks, cows, dogs, and cats. This one brings back the cows, dogs and cats. It uses chickens for eggs instead of ducks, and the expensive ostrich for producing feathers.

    The first paragraph of my original review applies to this one: Its fun, colorful, and cartoon-style graphics easily catches my youngest child’s attention. For me, the game keeps me up late as I’m keen on earning at least a silver star in every spot as I work my way around town. Of course, I love the graphics style, too.

    Instead of cupcakes and wool, this one cooks up cakes, meat dish (at least, the game doesn’t sacrifice the animals), cheese, fans, hats, and an atelier. An atelier is a workshop and I suppose we’re making dolls or doll clothes.

    farm frenzy 2 2 PC Game Review: <em>Farm Frenzy 2</em>I wish the game would offer hints for the very difficult levels. Getting gold rarely happens. Just reaching silver feels like a huge accomplishment. I’ve played all the levels and still have some levels to replay because I haven’t earned the silver medal. One level gives gold for those who complete it in three minutes and ten seconds. I don’t even come close. Hints, please!

    As I work around paths, houses and fences improve with every level completion. I guess not only do we work to accomplish tasks, but also improve the little country side. Not clear, but it’s rewarding to see improvements.

    This comes with awards, but some of the trophies don’t come when you think you’ve accomplished them. I replay an easier level and add cats and dogs so they would pick up all the products and cage all of the bears. But I still don’t earn the trophy. Some trophies need more explanation. For example, “For expedient production.” OK, what counts as fast enough to earn the trophy?

    One trophy — that I don’t figure out right away — comes when you find all the gags. On occasion, a bear will peak out from the top. Click them and you’ve found a gag. Well, gee, I don’t want to replay all the levels until I find all the gags. The game never says to click these gags, so I miss them early on not knowing I’m supposed to click them.

    Players must unlock unlimited mode by playing career mode. The trophy room describes some trophies as getting X things in “Survival.” Not everyone will figure out Survival = Endless mode.

    farm frenzy 2 3 1 PC Game Review: <em>Farm Frenzy 2</em>Farm Frenzy 2 has a few kinks. Every now and then, the game freaks out and spews out an error message. It may take a couple of reloads, but the game eventually works again. Its loading speed isn’t as good as it should be. Waiting for the game to load takes longer than expected of today’s games.

    Gotta run. Farm Frenzy 2 teases me with the few remaining blue spots (where I didn’t earn a silver). Obviously, it’s addiction and a joy to play.

    Download it from your favorite site:

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