I love the Virtual Villagers series. They don’t quite fit into the popular genres for game downloads. The best way to describe them is they’re adventure games where you have free rein. You don’t move from scene to scene. You roam around the entire island without each scene loading as a stand-alone scene.
It’s worth a try. Doesn’t cost you anything but a little bit of your time.
In this new chapter of the Virtual Villagers series, you explore the center of Isola. Bring in new members to your tribe and make them believe in you! Use your incredible God Powers to impress the New Believers and make them be completely devoted to you. Work your way through perplexing puzzles and survive intense Island events in Virtual Villagers 5: New Believers.
Download and try Virtual Villagers 5: New Believers.
Copyright secured by Digiprove © 2011 Meryl Evans
Virtual Villagers have captured the hearts of many players as each one takes on a personality of his or her own. Players also venture around the village to learn new skills and make discoveries. No wonder many have high expectations for Virtual Families thinking it’d be a home-based version of virtual villagers. For the most part, it is, but not quite as addicting as the island counterparts.
The game opens with adopting a new family member. Though you can choose which person to adopt, you can only view one possibility at a time. Either reject or adopt. There’s no going back. This limiting feature could use improvement by allowing players to flip through a few people before deciding.
After adopting, the person checks out his new home. You can have several games going at once, but the home is the same in every single one. The land never changes in Virtual Villagers, but the space is much smaller in Virtual Families. It doesn’t take long to feel like you’ve seen it all.
Ding ding. You’ve got mail. Be ready to see a potential mate through a computer dating service. Either reject or marry the person. The more often you reject a mate, the longer it will take before another one comes through. It pressures the player to pick a mate either on the first or second try or else the little person will become lonely and depressed. Email comes in from time to time. Sometimes it’s spam, a note from the people to you, a letter from a relative or good news such as extra cash. The email notes could be better — they’re cheesy.
The heads of household have careers ranging from domain buyers (nice name for domain squatter) and writers to vitamin maker and fashion designer. They begin at level one in their careers. The more they work, the higher their position and earnings potential. Jobs provide the bulk of the cash used to buy groceries, add ons, clothing, accessories, repair kits and room makeovers.
The families can also earn money by auctioning off collectibles found in their yard — a clever way to incorporate collections. Virtual Villager fans know too well how hard it is to complete collections. The collection part (coins, nuts and twigs, bugs and picture) works better in Virtual Families because it doesn’t take as long, but it’s not a blow off either.
The game works in real time like Virtual Villagers and again it means playing the game in spurts. Virtual Families doesn’t require as much maintenance as Virtual Villagers. In fact, all you need is five or ten minutes once or twice a day. This helps those who have busy schedules with no time to play games. At first, it’s hard because you want to know what can happen. With fewer places to discover and puzzles to solve, it gets easier.
The game, however, turns frustrating when you have to spend the five minutes waiting for the people to throw away trash, pick up a weed or dump loose socks into the laundry room. If you try picking them up to speed the pace, they’ll drop whatever they’re carrying. If one says he’s about to send an email to the player, forget picking him up and dropping him in front of the computer.
The limiting number of puzzles to solve is disappointing. For example, there’s a locked shed. You’ll have to figure out how to unlock it and what to do with the stuff inside. It doesn’t take much time or days to complete the majority of the tasks or puzzles.
Humor abounds in Virtual Families. Maybe not quite as much as Virtual Villagers. The baby making ritual accompanied with kissing will make you smile every time. The people’s illogical movements may annoy, but they’re also funny. For example, you put a person in the bedroom near the door. She’ll walk toward the bed and turn around to exit the room to do something else. Why doesn’t she just walk straight out the door instead of deeper into the bedroom? When you catch a kid digging a hole, check out the caption.
At first, it’s upsetting that people don’t live pass 60 to 65 (C’mon! That’s young!), it actually helps. By that age, the kids are gone and they’re moving so slow. So have them pick up a weed and then take a break while they do it. If you exit the game and come back in, the weed remains. After they die, you can adopt one of their children to take over. If they don’t have kids, you’re out of luck.
Plenty, maybe too many, trophies are available for the earning. The list is so long that it gets old to keep checking it. The game should post the completed items at the end of the list so players can quickly see what they have yet to earn.
Virtual Families offers a decent experience that won’t take up much of your time. But it won’t live up to the expectations of those who have played Virtual Villagers. The game rates about an average — not the best, but not the worst. The free one-hour trial gives you enough time to decide if it’s yay or nay.
Download the game from Big Fish Games.
My Tribe came to my rescue during winter break. I can’t play fast action games like diner-style games because of hand surgery. My Tribe and hidden object games kept me entertained as I couldn’t do much else including typing and laundry (staring at a pile of laundry racks up the guilt, so it’s not a good thing though it gave me a valid excuse not to do laundry).
Generally, I try to avoid comparing games in a review. As a Virtual Villager fan, I must compare My Tribe and Virtual Villagers (VV).
Both games call for patience especially the start where you need to build up on science points that can get you places later. But once you have all the science points in the world, you don’t need them anymore.
Innovative in My Tribe is the use of moondust and stardust. These help you with potions, building, increasing villager strength, hair style changes (whoopee di doo) and more. I like the way you mix potions using the potions screen instead of having a tribe member fetch everything and mix it up.
I’d rather hunt for one moondust or stardust at a time than for VV‘s collections, which make me dizzy. You can also build lunar and celestial towers to receive a shower of dust all at once. Although it’s tiring to keep your eyes open for flying dusts, you can build an observatory that lets you know when one lands. Well, I can’t hear the sound it makes over the music and other sound effects. I’ve tried playing with the sound controls, but nothing worked. The game should have an option for visual notification.
Trees and flowers are available for planting. Flowers don’t do anything except add color. Trees provide wood. The tree feature should work like the flower feature — keeping the plant window open until you close it. I often plant more than one tree at a time and have to keep opening the plant window. The flower window stays open and lets you spray flowers.
The potions screen has three types of potions: element, liquid and catalyst. Elements include solid things like mushrooms, rocks, wood. Liquid is seawater, rain water, and fountain water. Catalyst consists of stardust, moondust, and golden relics. Pick one item from each category, mix the potion and pour it on an object, ground or person.
The game’s marketing materials say you can mix loads of potions. Half of them are cosmetic, so no sense in wasting moondust to give a villager a new hairdo or color job.
Both tribe games involve earning points so you can upgrade science, construction, etc. Well, one of the four categories is art. I don’t see much difference between level 2 and 3 art (clothing design and nothing else).
Art lets you build a clothing hut and make clothes. Males and females get three tops and three bottoms plus you can customize the color. After two or three outfits, it loses excitement unless you were big on Barbies and dolls as a kid. Well, in Virtual Villagers, science points help you buy clothes. Not exciting there either.
Both provide skills for each tribe member. My Tribe goes overboard in including rock and wood gathering skills. I’d lump these under construction. I’d also blend farming and fishing so the villager can do both as he or she pleases.
My Tribe does a better job of increasing a villager’s point earning capability. VV would sometimes take ages even when you keep pushing the villager to do something.
Barrels also show up at sea on occasion. They might provide recipes, ingredients or change a person. Or they might destroy buildings or explode.
Both games let you produce babies. My Tribe, gratefully, doesn’t take women out of commission until they’re babies are two-years-old as they do in Virtual Villagers. Instead, the mama goes right back to work.
In Virtual Villagers, only children under age 14 can pick up stuff. In this one, anyone can pick up stuff except babies. It was annoying that adults couldn’t pick up anything in VV. If they could build buildings, they should be able to pick up things.
My Tribe limits the population to 50 (you can get 52 if you manage to have two couples produce twins at the same time as I did). I prefer the limited population so you don’t make yourself crazy trying to give everyone a preferred skill. It forces you to control your population’s age.
I love that you can build a dock and ark so your tribe can sail to one of millions or billions of islands. Don’t be impressed by that number. They look alike after you’ve solved all eight of the mystery items. Each island holds three mystery items. You also work to collect 25 trophies. Once you do all that, you might not be motivated to play the game again unless you simply like to hang out with the tribe.
The game lacks keyboard control. Yes, arrow keys can move you around the island, but not as well as it could. You can use the Map view to see the island from a higher perspective, but it pauses the game. Map view doesn’t open very fast. Virtual Villagers provides plenty of keyboard options for easier management and traveling around the island.
The game has a bug as of this writing — if you have tree saplings that haven’t bloomed into trees and you hop into the ark, the game crashes. It sets you back a little, not much.
My Tribe is neither better nor worst than Virtual Villagers. It provides another addicting experience for those craving a new world of villagers. Once I get pass the slow start, the game captivated me that I checked on my tribe too many times even with fast speed (you can do pause, slow and normal speed as the game keeps going when you exit unless you pause, of course). Speaking of which, I need to check on ‘em as I want to set sail for another island to earn the five island trophy.
Download the game from Big Fish Games.
My people have returned! My people have returned! I don’t play any Sims-style games except Virtual Villagers (VV). I do like Sims games, but they require time I don’t have. But when it comes to the tribal crew, I’m there.
A human year has passed since we helped the villagers through their trials and tribulations in The Lost Children.
Virtual Villagers 3: The Secret City takes our people to a new spot on Isola. They moved on from the other part of Isola to seek more land for their growing tribe. In landing on the northern side of Isola, they find an previous lived-in place.
Unlike past VV games, the tribe doesn’t start from scratch considering this was an abandoned city. All doesn’t come easy as they have to repair run down buildings and figure out how to get more food than the occasional mushroom. The tribe can’t go fishing in the shark-infested ocean, so they must brush up on alchemy and research to find other solutions.
Like the previous two games, the villagers can gain skills in five areas: farming, building, researching, healing, and parenting. Healing has been a difficult area to master, but that has changed with this one as the game offers more opportunities to build up a villager’s medical knowledge. Parenting is probably the most difficult to master — as it should — and repeatedly pregnant and pairing up of the villagers doesn’t quite help them master parenting.
Building up tech points takes a long time, so we must have patience. I hate limiting myself to checking on my people to twice a day. However, checking them too often resembles watching a pot boil. In the early years of the game, you’ll need to check in more often because food is a challenge. You will come to a point when it won’t be, but not for a long time.
The biggest new feature is the factions. Players need to choose between Nature and Magic factions. Nature helps with food while Magic increases longevity. This feature will compel players to create at least two tribes — one from each faction.
Other new features include having a tribal chief with special powers, a medical area, a special plant that only appears based on the chosen faction, weather, collections (turtle shells, coral, tablets, and feathers), and areas of technology (restoration, alchemy, and leadership). Science and Medicine appeared in the previous edition and return in Virtual Villagers 3: The Secret City.
Villagers again come with likes and dislikes that can make some tasks harder or easier for them. Sometimes, you have to give up on the idea of helping one become an elder (mastering three skills) because a villager refuses to try something no matter how many times you push. The kids also take on traits from their parents. This time, they have an opportunity to become a master before they’re 18 because the tribal leader can give lectures once a day, which makes the kids smarter.
Also new to Virtual Villagers 3: The Secret City is the trophies-type screen with 10 awards you can achieve. However, when you earn an award, it’s a non-event. The only way you know your tribe receives an award is by going to the awards screen.
You have four speed options. Virtual Villagers 3: The Secret City continues to be a persistent game. This means that when you exit the game, they tribe lives on. I use the fastest speed and it’s still not fast enough. Really, you should savor the game and be patient. However, some of us don’t have that luxury.
Maybe it would work to have a sliding scale that outlines the human time and tribal time. For instance, a mother won’t do anything except take care of her baby for two years — 120 minutes (time depends on the chosen game speed) in human time. Or perhaps, add options to stop the game when food gets to zero. What do I know? I’m not a game developer.
The hardest part of the game — for me anyway — is leaving my villagers alone. I try to cut down to checking them two or three times a day (keep the fire burning, at least), but I jump in more than that. After completing 10 of the 16 puzzles, I need level 3 for the remaining puzzles and that takes hundreds of thousand tech points as I need to upgrade all five areas of technology plus my faction’s level. Ay yi yi.
Adventure / strategy games don’t run long because of the involved programming considering they have little repetition (like hidden object and arcade games). Yet, Virtual Villagers 3: The Secret City lasts a long time and gives players their money’s worth. I dare you to try it for an hour, if you’ve never played. Whether you’ve played the previous two has no bearing on this one. You can start with this and play the others later or start with Virtual Villagers.
No matter — you can’t help but love them like children. They have their moments and give you plenty of laughs with an occasional, “Aw, man!”
Download the game from your favorite site:
This is my first encounter with the Virtual Villagers (VV), but not the first time I’ve played a SIM-style game. I’ve played Populous, Sim City, The Sims — years ago. Virtual Villagers: The Lost Children‘s objective is to complete the 16 puzzles with other tasks along the way. This game stands out from many adventure games in that every time you start a new tribe (new game), the experience doesn’t feel like a repeated experience.
In the first tribe, I had a couple that had babies as soon as the mother finished nursing a baby. The second tribe ran into trouble very early on with the ocean rendered useless for food thanks to the algae build up. One of the villagers in the third tribe refused to swim in the ocean. He ran away every time I tried to put him in there to fish.
In other words, each tribe has personable characters and different timing of events. While playing, I thought to myself things like, “Oh it’s that annoying villager who won’t do anything,” “That’s a sweet villager who loves to tell stories and teach the children,” “I appreciate the villager’s dependability” and “Are these people ever going to master anything???”
I celebrated when the villagers completed a project, I got mad when villagers hadn’t mastered a job when I checked on them, I smiled when the children discovered a new item and I felt sadness when two elderly villagers passed away.
One thing I had to learn in playing this game: Patience. Sometimes there wasn’t anything to do except keep an eye out for items — that means I needed to let them take care of themselves for a little while. Even when the game wasn’t loaded, the villagers continued to go about their business. Those who have little time to play games, but long to play one will find VV3 a perfect fit. It doesn’t take much time to check on the villagers and do a few things.
A good way to play the game is check in on them a couple of times a day and take care of things. The game isn’t meant to be played on a continuous basis like the arcade games as time is an important factor. Sure, you could change the clock on your computer, but you might miss important events.
The Virtual Villagers: The Lost Children official web site has a great guide that provides hints without giving anything away. It also contains the details for the puzzles, but it warns you when you’re about to read the spoilers section. The community forum is another great resource for the game. This community is careful not to spoil anything since many users put (Spoiler) or (Possible Spoiler) in the subject.
Anytime I got stuck, I went to the forums where I found most of the answers. You just can’t control some things in the game — after all, the developers did a superb job of ensuring the experience isn’t the same each time you start a new tribe.
The island-style music fit beautifully with the environment without getting old after playing for a while. You can also rename your villagers — I had to, since several of mine received the same name. You can get creative and name them after your family as I did by giving an island-like version of my ancestors’ names.
Time to check on my tribes. It’s hard to stay away from them for too long as I miss my people and helping them discover new things. Fabulous game.
Download the game from your favorite site:
Original article source and reprinted with permission: TheDiamondGames